Friday, June 10, 2011

#iel11 Blended Models for Learning

Presentation: Blended Models for Learning - Applications of Augmented Reality
Presenter: Kris Rockwell

Augmented Reality - "A live direct or indirect view of a physical, real-world environment whose elements are augmented by virtual computer-generated sensory input, such as sound or graphics."

Layers - looking through device w/ image of physical space overlay with a physical layer."
- Like heads-up display in airplane

Augmenting view of what is out in real world.

Roku's Reward (shown again)
- typically what think of with augmented reality

Augmented reality - also 1st down lines in football broadcasts
- 1st big implementation Boeing 777, augmented reality performance support

Folks still looking at handhelds with camera on other side.

Augmented - look at the codes and may get image / play pieces.

If you want to see what is going on in the industry - look at games
- iToy Sony and Sony Pets

Markers used to be pieces of paper - starting to be able to do more complex markers.
- Still need markers physically somewhere.

Nintendo 3DS demo (don't bother with sound)

Sony has fighting game that you can do anywhere. (?)

Limitation with markers - have to be somewhere. Can't take camera off it.

On-the-job performance support tools.

BMW Augmented Reality Glasses - performance support with all of the needed steps
- All of this is prototype
- Focus on performance support and steps. (I could use this for my car...)

Maintenance of Armored Personnel Carrier Turret - working system

We can also look forward to voice recognition.
- Can tie back to technical docs and drill down so all reference here.
- Recognizing shapes / pattern recognition

You know a technology is getting popular when marketers are using it.

Topps 3D live baseball cards

Augmented reality does NOT have to be 3d
- Doesn't have to be high end and fancy

User has phone, uses camera and looking at point of reference.
- ie look at building and get information about that area.
- When look at education - new step. We have the education available
+ the devices have geolocation
+ I can get info on that item. Useful info

Frequency 1550
- This was demoed on a feature phone.
- Students learning about medieval Amsterdam though GPS in phone
- Communicating back in classroom
- Made into game - could set up competition to disorganize the other group
- done by 7scenes.

Information relevant to where you are.

Layer (free app for iPhone)
- uses location if use Maps.
- There is actually a twitter feed and see who tweeting around you.

The Nokia 1100 - most popular cell phone in the world
- Inexpensive
- Not a ton of features
- Good battery life

Don't think necessarily look at expensive devices.
- Remember the folks without iPhones and Android
- They can still access augmented reality pieces
+ Ex. Public Record Pittsburgh - can get info through text message , SMS.
+ SMS, voice etc. Audio-pieces available.
+ Plan - get other locations and put up QR codes (this is also simple. Remember when this wasn't)

Content should be separate from devices. (separate discussion).

QR Codes - still pretty new in US. In Japan for years. We still have to remember to download a QR Code reader.
- You can do this with a QR Code and a web link. Not as fancy, but accessibility and gets the job done

Use geolocation on phone - ex. powerlines. Each power line location has GPS coordinate. Then can create overlay with impt information about that node.

AR Development tools
- Metaio Unify SDK

- Layar SDK - xml-based and free. On web. Will publish through app itself.

- QCAR SDK - also bridge with Unity engine (3d game engine) so can publish very complicated stuff.
+ Unity publishes on many platforms.
+ Ac

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