Trying to figure out how to have a greater Instructional Design conversation is a whole 'nother challenge that I will need to grapple with. Still picking my battles.....
A lot of the issues we saw years ago is the same issues we have now.
- Still issues with bandwidth and screens
People are very comfortable with power point.
How do we move PowerPoint to become effective eLearning, then mLearning.
Top 5 changes
- Chunk content into no more than 15 page long chapters, 5 chapters per course
o If you give them huge training course – will do it “later”
o BTW – not talking graphic heavy simulations
o “Page a minute” rule
o Mobile environment will always be stop and start thing. On a computer – ok. Mobile – not happening.
o Distinct chapter. Don’t give them continuous stream of data and force them to figure out the logical breaks.
- Create course and chapter learning objectives
o Just like in eLearning
o If have bad eLearning – will be much worse in mLearning
o Don’t make them figure out what they need to learn.
o “What’s the motivation”
o Course and chapter summaries
- Change titles so they are short and communicate
o Titles need to mean something.
o Can use the pages to also remind them what it is they want to accomplish on each page
- Keep similar ideas on the same page. Don’t use continue.
o Never mind the scrolling.
o Don’t scroll more than 2 width on smartphone
o (this emphasizes the need for minimums. Really makes the cutting of content to the absolute essentials even MORE important. This will equal some tough conversations)
- Write in complete sentences
Most powerpoints are pretty nebulous.
- Can’t get away with that in eLearning.
Don’t fear getting rid of the graphics and multimedia if they don’t move the learning objective.
- With bandwidth – have to consider download time.
2 directions for mobile development
- Works on all smart phones and tablets. Build and maintain one course
- Great for text, pictures and test
- Not uniform delivery for audio and video
o Custom develop for each platform – must build and maintain for each platform
o Great for multimedia (audio, graphics, video)
o Need custom development
o Hard solution – but more control
(she is pushing web – also ReadyGo WCB)
Compares mobile space today to web space / computer space in the late 90s.
What type of work you are doing and what do you want to get out there?
- (seems to be based on graphics and multimedia)
Plug-ins don’t work well in the mobile environment
“Mobile era is about low-power devices, touch interfaces and open web standards”
Other problem with multi-media – 1 hour long movie can easily eat up all of someone’s monthly data. This could be really expensive – for either the company or the individual.
- This might change a couple of years from now (but I wouldn’t hold my breath)
HTML5 – not a real standard yet. Better, but still in development
- Still need to assure that an HTML5 web page works in each of the SmartPhones. May not be true
- Does not assure that landscape and portrait, touch or tracking works
- Will provide plug in features without the plug-in – native audio and video
o May not be ready for prime-time
- If trying to put together a “mobile-friendly” training – add extra time for testing.
o Test to iOS, Android, other in your environment
Truth behind mobile
- HTML5 – 20% of what’s needed to get content to work well on a mobile device
- Most SmartPhone browsers are closer to version 2 (1996) than version 7 (current)
- None support ALL of HTML5. Some support pieces of HTML5
Graphics and multi-media for mLearning (remember lowest common denominator)
- Save graphics so width is 200 pixels or less
- Place graphics longer than 200 pixels below the text
o If people see graphic, no text – won’t scroll
o Test 1st – will scroll
o Graphic first and see text – will scroll
- No side to side graphics / text
- Flash works on Droid, QuickTime works on Apple
o If you include both, only the one that works shows up on the device
o Put the video at the bottom with text above
- MPG3 works for audio
- Automatic audio does not work, users MUST click to play
o On iPhone – will bring up another page
o (remember – what are the minimums you can get away with)
o If so married to audio – why aren’t you doing a podcast?
Tablets are just big smartphones, they are not little computers.
Keep the user experience in mind.
Just text-heavy PowerPoint – creates a pretty nice smartphone experience.
- Relatively simple to create
Instructional Design for mLearning
- What are you really trying to do? (this question is loaded)
o Management: Employees are training
o Training departments: Employees complete training
o Learners: Get it done fast and painlessly.
o (all about checking the box. Sigh)
- Active and passive are different for classroom training vs. online training
o Classroom –
§ Teacher Talking (active) / Group Exercises / Tests / Reading (passive)
§ (Why is Group Exercise considered less active? Is thinking not MORE active because they have to do something / process / engage in a way?)
o Online – Tests(active) / Exercises / Reading / Video (Talking Heads) / Narration (passive)
§ Testing – people automatically do stuff PLUS more parts of the brain light up (no research)
· People remember the questions they got wrong.
§ Want to avoid your learners multitasking. (This scale is defined by the ability to multitask while doing the exercise)
§ Narration = multitasking (so true – guilty)
§ (I suddenly want to multitask…..shame I am having issues with the wireless)
o If it is mediocre in eLearning – it’s TERRIBLE in mLearning
o Hotspots – learners get frustrated because they aren’t certain they got all the material
§ Optional information works well
§ Necessary material – not so much
- What people THINK is interactivity (dear god I hope this isn’t really true)
o Flying bullets
o Moving images that are disconnected from the learning objectives
- What IS interactive
o Tests used for reinforcement
Tests GREAT for reinforcing new materials – HARD test questions.
- Pre-tests – need to talk about philosophy on pre-test. Can you let them test out?
o You have their attention if they don’t pass the pre-test.
o (Failure can be motivating)
- Chapter tests
o Use tests so they force the learner to think
o Create 360 tests – go back to the ones where they got the wrong answer and give feedback, the right answer etc. (Failure helps reinforce learning)
- End of course tests
- Tests work great on smartphones and a tablet
Make sure when they get it wrong – give them the correct answer when they got it wrong.
- Make them re-answer it.
- People get more learning if they are forced to put in the right answer.
- Clear and easy to understand – easy to read, easy to understand
- Break thoughts into bullet points instead of paragraphs
o Same information in multiple ways
o Tell them what you are going to tell them, tell them, tell them what you told them
- Use test questions to reinforce the most important concept you are presenting