Thursday, June 25, 2009

Pilots for feedback

Yup - as has been the habit I have dropped off the face of the blogging earth after the round of conferences. Being in the weeds on a major project had a lot to do with it.

The university is in the middle of completely revamping their web site. The primary goals are to provide consistent navigation across ALL pages across the site (which may prove to be a minor miracle in and of itself) and to provide tools to the content owners that allow them to edit their site with a minimum amount of coding.

We are using Vignette as the back end for our site. For this first round, the web team has worked with each of the content owners to create customized templates and content types. Once these are established, my job is to show them how to use them in the least painful way possible.

As in most implementation projects, critical process decisions are still being made. How much control do they want the content owners to have? Do they want them to be able to create their own templates? Will there be separate creation and publication teams? Who will serve as first, second and third line help?

Since most of us are reasonably new with this tool (of course, I am the newest person), we are also slowly figuring out tips and tricks to share with the content owners. And, of course, there have been regular build upgrades that add new features and functions to be accounted for. So one of my tasks is to help figure out ways to communicate these changes even after the new site goes "live".

What has made this project such a pleasure to work on is that the SMEs have been incredibly forthcoming with both information and with time. You have no IDEA how rare that is. Their thought, as so eloquently put by one of the technical leads:

I spend time with you now, I won't have to spend time with you later.


And though the training design will be very fluid for the next few months, we all figure that if we can manage to get the shell right for the upcoming groups, everybody ultimately does less work in the long-run.

I am piloting 2 classes this afternoon. With a large audience that includes the web team (employees AND contractors) and the help desk. A number of these folks have not had a chance to touch the system at all. One of them (the Help Desk manager) has never even seen it before.

From the pilot, I hope to glean the following information:

- Does the order of the training make sense?

- Did I provide the right model? Can the end user encounter another template or content type and still be able to function?

- Am I giving them too much information or too little?

The team knows that I am trying to keep each training between 60 and 90 minutes long. We have decided to allow for 4 hours per session during training delivery so that the content owners can begin entering content directly after the training session with in-person help at hand. Again, 2 birds, 1 stone. They get training and practice + they get real work done in a "safe" environment.

Wish me luck!

Friday, June 05, 2009

#IeL09 The End of a Long Week



This is not Scoble.
(it's Peter from ADL - who happened to find Scoble's nametag lying on the floor)
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This conference was incredibly validating.

I love walking away from a week knowing that yes, despite seeming a bit "out there" in the eyes of my co-workers and clients and other members of the broader professional community, I am on the right track.

And that there are people who feel the same way I do, fighting the same battles.

I loved being able to bounce ideas off of people of like mind with different experiences and perspectives. This networking time was as valuable as the sessions themselves. In a couple of cases, even more-so.

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Something that struck me looking at the GameJam boards yesterday:

We spend so much time talking about designing games.

Maybe we ought to consider ways to incorporate some off-the-shelf games and put them in an educational context.

This might be a way to ease into incorporating richer, more interactive media into a class. Begin getting our more traditional colleagues thinking. If they don't have to go through the design process for the game (much less the class), maybe it would be an easier way to bring them over to our side...

Kicking this around.......

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I love that the DAU is actually building the thing that I want to ultimately build.

I think they are going to provide the model for what a fully integrated learning program actually looks like - including "pull" functionality that will help eliminate some of the digging around students have to do now.

I can...not...wait to see how this evolves.

---------------------------------------------

I also loved that the DAU has a leader who is a big fan of rapid prototyping.
- Get it
- play with it
- figure it out
- then sell it to the uppers.

These guys aren't asking permission to experiment. And they have a leader who encourages it.

I heard a couple of other iterations of the same thing at Innovations in eLearning.

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Big takeaway from the 3D Virtual Worlds session - we are not quite there yet in terms of easy to use tools to build this type of environment.

And we are CERTAINLY not there yet in terms of design.

Technology rich - practice poor

-------------------------------------------

It's been fun! Thanks to the Mark Oehlert and Chris StJohn for inviting me.
Thanks to everyone I talked to for stretching my brain.

#IeL09 Game Jam WINNER

Will Wright's choice for Game Jam!

Project: Permanent Campaign
Team: Stephen Martin, Maria Anderson, Dan Petrak, Richard Sebastian



Concept: You are an ambitious candidate. Goal: Presidency of the US. Collection of Mini- Games. Wii based
- Work the Room. Shake hands and meet people
- Teleprompter Kareoke - Deliver the speech. Use Rock Star-type voice recognition
- Choose advisors
- Dodge the Question.
- Office serves as central command and information post. Watch the poll numbers

---------------------------------------------

I had a chance to talk to the team members as they disassembled the project board - Dan slowly peeling off the Excellence sticker and their picture of the box cover to bring back with him and Maria to Des Moines Area Community College.

They won because:
- They did a nice job of dealing with both short-term and long-term effects of decisions. Particularly how a decision that is positive in the short term could prove to be negative in the long term

- "It just looked like fun and I want to play it."

Congrats!

And if we ever see this on the market, we now know where the idea came from and who should get the royalties (please see the list above).....

#IeL09 Web 3D and eLearning

Presentation: Web 3D and eLearning
Presenters: Dan Bilton, Cary Hart Booz Allen Hamilton

ATLAS Pro (Gov't LMS) - DAU

Used multi-verse engine. MMOPG - physics ed. LunarQuest
- Play as cadet on colony - sci fi
- Flash mini-games embedded inside

REal-time 3D - interactive 3D rendered on the fly
Non-real time 3D - 3D animated sequences rendered previously (Pixar Movies)
Web 3D - real time 3D run on the web
Persistent world - virtual worlds that exist even when the user logs out (2nd life)
Non-persistent world - virtual world that does not change when you log out. (simulators)

What is needed
- easy to use tool that enable designers and developers to produce a 3D virtual world activities - that run in a web browser without the need for additional applications or plugins (e.g. Flash)
- We may be a year from the above happening.

US Nexus -- does not run directly in browser. Do have to run something on machine.
- need holy grail of easy to produce, run on everyone machine.

BopIt extreme [[we didn't get very far]

What types of things good in a 3D world - which activity good and solid
- Interacting and touring. If not doing it in 3D outside of the world - why are you getting into 3D world.
- If you are just doing a meeting - why go through the effort of 3D?
- Lately going to meetings in 2nd life - powerpoint. Why are we not using webex, Adobe Connect?
- Ad Hoc discussions - if there is a room set aside - can do ad hoc if folks hang out in the area

Remember - there is a technology hurdle to implement this.

Why is this relevant to you?
- if want to get a closer look - can look at a different angle.
- Unity is just in a browser. Uses small plugin - similar to flash. Might be smaller. (about $400). Similar learning curve to Flash. Flash developers learn quickly.
+ One of first viable Web 3D technologies
+ Came up quickly
+ Still looking for thing that doesn't require ANY plugin
+ Video card dependent. Laptops that can't run second life - can run this
+ If keep complexity of scene down - easier.
+ Rooms contained, limited colors.
+ This particular instant - non-persistent, reset. Can be used for non-persistent worlds.
+ Can make them a multi-player world. Can be make persistent world.

Again - focus on what you want to achieve with the instruction.....

Flash is still a 2 dimentional engine.
- Someone must be a very hardcore programmer
- JUST became possible to do 3D in Flash
- Unity renders better.

3d allows different perspectives
- Web allows centralized location, link out to other assets, etc

How far away - 3D tools for assessment?
- the big question - do you NEED to ask the question in 3D.
- Designed to have people DO something

Gotta have quite a few different skillsets on your team to currently build a 3D world.
- Can build a nice world over a weekend. But it took 3 or 4 people.

Benefits - 3D world
- immerse learner
- allow learner to explore impacts
- replay scenarios - several times and limitless angles (look at Madden Football)
- No need expensive equipment or travel - bring the environment to you
- Many also have VoIP (still a bit clunky)

Benefits - Web-based 3D world
- Centralized nature of content allow for single point of change
- Ability to link to supporting content
- Integration with other media
- Trackable via LMS
+ Client-based VW also trackable, but more difficult)

ITIC - training simulation conference 1 example of use.
- Soldier in booth - running through world
- Coach watching remotely
- Can replay the simulation and analyze

2nd life - download client. When change code - download client again
- Can now launch HTML files
- Hard to embed 2nd life into HTML doc

Examples
- VIsible Body (Unity)
- Forgefx.com

Concept to operator - what actually happens.
- Give you multiple perspectives
- Multiple person does make it trickier for team events.....

[Demonstrated FAA prototype Booz Allen is using. Demonstrating first person 3D integrated into Flash and HTML]

They have used other media engines
- Shockwave - problem, lost out on fidelity. Never improved it.
+ no good lighting and shadowing
+ didn't tweak the physics.

March - came out with a platform that runs on Windows. Was MAC

Unreal and Torque 3D -
- Torque 3D Web Accessable, but whenever upload, creates new plugin for each game.
- Web.ALive - 19 meg download, then have to download the world.

Non-persistent - simulators
Persistent - dialogs and role plays

As features increase, the worlds become closer.

Of course what we really want is easy to use and no or pre-existing plugin.

1st thing to do - get exposure for yourself
- Play the games
- Second life! (lots of good simulators and things to manipulate etc)
+ They are developing second life through firewalls

Remember - do you really need 3d for this objective?

3D VWs - good when interacting in 3D.
- go to predefined area.

Think about what games do - explore, cooperation if multiple people
- You Had To DO Something

We do powerpoint because its easy.....

The spatial is important
- you can also do 3D audio. (this is newer)

[ note to self - may be time to go back into Second Life...been a long time ]

People can spend time on avatars, have anomations, Can see representations.
- We still don't have enough animation on the face
- Plus really need the audio.

Actually USE the 3D world.
- Don't show the flowchart - do it!!!!

Web 3D has actually been around since 1995 (VRML 1.0)
- 1998 - Java3D Rel 1
- Became really more sophisticated in 2004 (X3D, Java3D Rel 2)

Can make Web3D SCORM conformant
- Through API calls from JavaScript
- Web 3D does not have sandbox issues (permissions with communication) because running through the web. Issue with standalone 3D.
- As long as you can tap into API - you are good

Able to integrate with other technologies
- Can run video through Web3D.
+ Make "texture"
- Link to other resources
- Other instructional materials can be located within same or new browser window.

New features being added constantly.

[remember: will need to do re-evaluation of technologies as they mature]

Cost and metrics to develop.WMATA systems integration 3D Demo totally from scratch.
- Built in a weekend, 3 people
- 1 - oversight and a bit of programming
- 1 real-time 3d modeler
+ Can make high quality, low polygon count
- 1 javascript
- 24 hours each.

Does not include design time.

#IeL09 Technology and the Next Gen Learner

Presentation: In School Suspension - Technology and the Next Gen Learner
Presenter: Dr. Adrian Sannier, CTO Arizona State

Thought experiment
- If you agree - "now what do I do"
- Don't agree - "I can catch my flight"

We are for the first time in our history
- Technology rich
- Practice poor

Reason why we are practice poor - because we were technology poor

The further up the food chain you go with educators - "it's a fad."

Imagine a genetic mutation arises in people
- the mutation causes young people have the capacity for telepathy
- the kids stare into space. "I'm talking to people."
- Kids also have power - have infinite memory.
+ We've taken photographs.

Never in human history has is been so easy to photograph and movie and tag and create and catalog experience and recall so quickly.

They take this for granted.

So how do you really teach these people?

IN Dumbledore's universe - a culture on using powers.
- Long tradition of how to do it.

We aren't in this position because we don't know what to do with these powers.

Maybe we need Prof. Xavier - new powers on new people
- He can kinda figure it out.
- Problem - no Prf. Xavier

SO what do we do....put em in class like we normally do.

Of course, the kids use the powers to game the system.
- so what do we do - we BAN the power.

Now if you are a kid with these powers, and the only place you are not allow to use them - in school.
- What relavance does this have to your life?

THe professor is in an arms race.
- Realized the kids use a DEVICE.
- I just need a way to zap the device

Problem - the kids we are boring, are paying our old age.

Problem - we are maligning these powers.
- Where do you get off tellling them that?!?

We don't understand them.

Xbox Live - most advanced simulation in a world. Can play games with people everywhere
- THe games deep and complicated
- Kids don't read the instruction manual.
- Spending entire life formulating complicated strategies.

Leeroy Jenkins. [ this dude is acting it out ]

We are missing an entire CULTURE.
- What's good, what's bad, how it works, how used......

Culture comes from education.
- Problem - instead of figuring out, we push downward

THe whole desire to ban what we don't understand [happened throughout history with new technologies]

We are not keeping up.

We all know what a search looks like. It looks like a box!
ASU Library example - go look at the page
- How many clicks does it take to get to the damn article!!!!!!

TL DNR - too long do not read. [yup - like my blog post]
- survival skill on internet - not to get sucked into unneccesary reading

Boolean searches - not so critical anymore
- computers do this well, why do we need to know.

We teach handwriting
Kids learn on their own how to type, use internet, search, adding
- We are overcomplicating our search design.

How its supposed to be
- There's your portal
- There's your search
- There's your article

His challenge - they are the only research university in a city of 3.5 million
- hundreds of thousands of people need education
- Problem: no new schools
- We need to figure out how to provide a first class education for twice as many students!

ASU - from 50k to up to 100k + 100k distance learners.

Lots of us will have to be involved - keep going back

Technology is the only goose that keeps getting better / cheaper...
- Allows them to tap into more....

A decade before - university had highest level of tech spending
- Company - lose internet, email, technology

Now - universities not highest level of tech
- Amazon knows mom better than I do.....
- We get better flat. A litte at a time. Google and Amazon on the curve

Video - Google Data Center

IT industrialized in 20 years
- Alvin Toeffler had it right.
- Standard industry - 150-200 years. You could adjust!

When ASU decided to switch to GMail - converted in 2 weeks.
- Gave the students a choice. 300 students switch in an hour.
- [They had same experience that we did did.]

The transition to GMail is the golden use.
- NOW - everyone has lots of quota, a calendar, other tools

Communicate for free in infrastructure provided by school.

THe CTO gave up! Joined the aliens

[note to my bosses - talk to this guy about GMail implementation]

THey dismantled their rich media installation and now use iTunes U.
- Anything you create - becomes internationally known.
- How do you distribute rich media now?

Whatever curve you are on - when the disruptive curve crosses you, you should be out of business.
- SHoot the person if they want you to use their products on your servers.

Run to the cloud as fast as you can.

ASU is dumping stuff like mad.
- Used to connect campuses by microwaves. Problem: in summer bandwidth go down during day because the water towers would swell
- switched to Quest - now ...erm really high tech

Data Center - outsourced

These are substitution technologies. Not even where the benefit comes from

REAL benefit - modifying what learning is.

Gotta harness the new powers.

5 schools using Kindle to distribute textbooks.
- Finally got the eBook.

Technology rich - practice poor. Classic example with textbooks
- Publishers have a good racket

Essentially need to change the model.

Access to Google = access (ultimately) to every book ever made
- right now 270k titles available for kindle

Amazon - 30% of sales now electronic.
- made a device specifically for textbooks.
- the kindle ultimately cheaper. Everyone makes money (maybe not the SAME money)
- kindle still a replacement tech

We need publishers to start creating simulations
- resources

Boiler - Elements....

Also reduces reliance on the textbook. New version - can also read PDFs, other media

Beginning to take their social networks and importing into facebook.
- Increasing engagement

We are NOWHERE NEAR modification

Clayton Christensen - Disrupting Class
- Innovators Dilema- how technologies disrupt existing markets (example film to digital photography)
- Kodak was at really high level on the performance curve. Made sustaining innovation.
+ Big changes disrupt system and customers.
+ Kodak in 1960s had huge research lab. Started investing in digital in 1960s. But could never introduce it, because they make film....
+ Big industry for them to disrupt.
- Finally needed a 4 billion dollar disruption.
- Very tough to switch businesses when high functioning.

Higher ed running into same issue.

Christensen - innovation will come down market.
- In places not so prestigeous.
- Military is going as much innovation as anybody.
+ Can't just leave and go to harvard.

THinking books won't be the web.
When you see an MIT professor explain momentum and have free access, don't have to go to the school etc.....

We are also going to have to reckon with the half-life in education
- We've been dealing with this in technology for a long time.
+ think about how different what you know is in 2 years if you are in the tech industry

This way that we teach, where there is an "expert" and "lectures"
- gotta end. Because you find yourself retreating.

If we don't switch to a way where the teacher's job is to guide learning for yourself....

Redefining literacy 2.0
- math
+ WolframAlpha
+ Tip of the iceburg. Can now use math!!!!
+ Open Learning Initiative (Carnegie Mellon)
+ Need to see math as SKILL. Learn using tools. Like Excel.
+ Lockhart's lament.
- reading and reading critically
- writing, may need to be different.
+ One of the powers they have - can produce essays quickly.
+ At work, producing document that describes stuff - what do you do? Pull stuff down and SYNTHESIZE
+ Writing - now teaching VALUE-ADD
+ Also - multi-media constriction
Teach how to find, synthesize and rework so value added.

Use the tools that are REAL.
- Ones actually use.

Get them to use the technologies to keep us learning.

Innovations going to come from people like us - the downmarket folks.

Folks doing work for the military
Kaplan, University of Phoenix....

If you have the idea that something fundamental has to change......he did his job.

Issue of Cloud and software as service
- "we can't do that" Really everywhere.....
- Bank vs matress. Gradually clear that the bank could ultimately give more security.
- WHo cares about your email more - the 3 guys running it or the dudes at Google where the mail can't even be found.
+ Plus, you have a contractual protection with them.
+ Your internal folk...um...trust?

Universities beginning to really analyze what they have - starting to be no-brainer.

If you are cut off from this innovation - you cannot keep up.......even close.....

Conditioning - like baby birds are fed. Conditioned to consume rather than participate.
- Guess what - not SAFE for you is to do what you've been doing.
- If you lose the job you have, you may not get another.

Key Skill - gotta be able to climb the value chain.

We do people a disservice by catering to folks desire to not think.

1-to-1 Make sure every student comes to school with laptop at ASU.
- University distributes, gets a bit of coin
- What they get as coin - they can give the laptop to the 4% who cannot afford a laptop.
- What they complain about the most - they don't use the tools in school! They expect professors to respond to email... Want materials online.

#IeL09 Successful Implementation of Online Collaboration

Presentation: A Look at Successful Implementation of Online Collaboration
Presenters: Pat Daron, Bob Loser, Cindy Miller, Kim Monti, Rebecca Wright (NVCC - Extended Learning Institute)

Goal: To make anatomy and physiology courses more interactive

ELI organizational development needs
- increase student interaction
- Engage students in deeper learning
- Virginia Tech - ALHRD (Adult Learning / Human Resource Development) program outreach

Va Tech created course - facilitating learning in an adult online environment
- Students from NVCC faculty and staff and Va Tech
- Graduate level
- Everyone wins.

Facilitating Online Collaboration for Adult Learners - fully online course
- Objectives modeled through facilitators
- Online discussion with facilitators guiding interaction
- Group projects
+ Investigating online collaborative tool
+ Discipline related project

[ um, I took a course exactly like this at Towson during my degree. So how is this encouraging online collaboration? It's pretty much an explanation of the course. ]

Why collaborate?
- Reduce potential for learner isolation
- Increase retention of students in course
- Extend and deepen student experience

Andragogy
- Adults enter an educational context when they are ready to learn
- In control of learning
- Meaning making is transformed during learning process
- Critical reflection important
- Learning to learn (metacognition) essential for adult development

Constructivism
- Active learning and knowledge construction based on prior knowledge
- Real world problem solving
- Interacting with other learners and teacher/facilitators

Learner-centered vs. teacher-directed
- Developing on line learning communities
- Developed collaboration guidelines
+ Set the stage
+ Expectations for interaction
+ Create the environment
+ Model the process
+ Facilitation KEY

Anatomy and Physiology instructors
- Low success rates
- Poor self-pacing

How the anatomy and physiology instructors reacted to the course

Case study - NAS 150. Most critical course
- content-heavy

Two considerations about adding collaboration

- No significant addition of information
+ Had reservations because it was so content-heavy. Time-issue
+ Also limited - not a proctored event. Made it low-points.
+ Concerned about non-registered students participating.

- Goals
+ Improve student performance
+ Assist students in making connections
-- Knew they would meet in future courses when they came on campus

Feeling of connection / community seems important for learning - according to the literature
- [the professor didn't seem ENTIRELY sold on this]

Created three collaborative activities

1) Self-reflection papers on studying for exams
+ Students grouped according to results of Learning Styles Assessment
+ Wanted them to critically evaluate material studied for each exam
-- Instructional Goal: Extend knowledge beyond course materials
+ Identify strategies used to learn difficult concepts
-- Were there study aids that helped?
-- Previous knowledge or experience that assisted?
+ Wanted to get students expert in their own learning (quite a challenge....)
-- Many students are not used to or comfortable in the classroom environment

3 fold transition
- connect
- think and think more deeply
- creativity emerges

Reflection takes practice.
- 1 student trying to learn about muscles. To get through chapter 2 - she got her body-builder buddy to help. Was really happy that she managed to get through chapter 1 (the small victory)
- PRovided rubric, group students based on results, provided specific tips to study based on results
+ [student beginning to shape the course]

2) Had students share chosen medical problem
- Adult learners motivated if they can relate knowledge to their lives
+ Retention, deepens knowledge
- One student had responses from every other student because she made it very personal to her life
+ Other students begin to relate situation to their own life

3) Reflection of a memorable medical experience while working in a health field
- Wound up being the most exciting collaborative activity and happiest with student collaboration here.
- Getting response from both student.
- [More interesting: the professor engages on a peer level / sharing OWN experience, not as "professor"]

Made it a point to show them how to post and use the technology

Grading rubric showed them how they were graded. Very important.

Given the "internet etiquette" guide. If get hostile post - can fall back on the guide and processes.

2nd anatomy and physiology course example NAS161
- Found the sucess rate is an issue because of the construction of the course itself.
- 2 semesters long. TREMENDOUS Workload

- Used current events articles.
+ Familiar material to facilitate collaborative, constructivist and active learning.
+ Use available technology to lighten load
+ Blackboard limits to discussion boards that are very statis.

- Professor subscribed to OWN RSS feed. Students see shared articles
+ Is the first editor.
+ Reduces busy-work for student.

- Laymans sources give base for students.
+ Extend knowledge, deepen knowledge, make students be critical, have students synthesize info and evaluation knowledge

Exercise had students - summarize article, put in course level, personalize the information.

- Could see the student's "held notions" - what incorrect assumptions / knowledge the students are coming in with. Didn't have this before. [again, students beginning to impact the course itself]

- Students will take the ideas and run with it....the professors finding just adding a little bit of reflection as an exercise improved student results.

[at this point, I had to leave......]

[ hungry....left....]

#IeL09 The Social Web and Learning

Presentation: The Social Web and Learning - A Case Study
Presenter: Robert Jordan, Penn State U

ASTD State of the Industry - learner control

Learner controlling own learning key

Social Web - how people socialize, interact with each other through the Web
- Shared interest

2 types of social web
- People focus (Facebook, myspace)
- Hobby focus (Flikr, photobucket for photography)

How do I harness this to promote learning?

Social Web aps (social networks, blogs, wikis, rss feeds, social bookmarking, multimedia and file sharing, podcasts, mashup networks... the ususal suspects....)

Why?

Learning Environment Affordances
- Constructivist knowledge building - learning by creating
- Collaboration
- Learning communities
- Virtual "practice space"
- Ongoing learning
- Many applications available at no cost
(the practical rationale)
+ The ones I used to build my learning environment free

Case study: Online Course
- Course on Web 2.0
- Entirely online learning environment
- 3 week duration
- Developed using social web applications
- Asynchronous

Study setting and participants
- Organization of 5,000 in Washington DC
- 41 total participants (40 consented) - surprised by the number
- All levels of organization represented - also surprised, esp since didn't find out until later
- Cross-generational participation

Learning environment
- Used Ning - Courseware management system
- Blog: Blogger, SharePoint, Wordpress
- Wiki: Wetpaint and SharePoint (Wetpaint good wiki for educational setting)
- RSS: Google Reader
- Bookmarks: del.licio.us
- SlideShare
- Podcasts: .mp3 files. Not fancy

If you covered the information, used that technology

(Can't do link because of proprietary information)

[note to self - build a Web 2.0 course]

Some developed profile
- Found they were communicating with each other in the comment wall.
- Knowledge being built within the comment walls.
- Saw evidence of community-building

Used the Ning discussion boards
- With trigger questions
- Did NOT want to be a course "here's a tool, go create account" No debate about value, pros, cons, problems for implementation.

Web 2.0 largely unstructured. Works well this way.

The Wiki - tried to use the wiki for discussion in the course
- Didn't leave a lot of structure.
- Wanted them to play.
- Kinda disappointed in what produced.
- Interesting, the organization actually USED wikis for their technical information
+ They had them look that the organization's "wikipedia"
+ Made them create an account on their own organizations' wikipedia.
+ Most people read, not edit or add.

[lesson - start with more structure]

Conceptual framework
- Knowledge Building (primary). Where social web shines
+ Not just putting knowledge out, but also having learner build on the knowledge
- Practice space. [Key word here is SAFE place to practice.]
- Legacy - instructional theory
+ Looking at online legacy for future learners on the same material
+ Creating the reference
+ Looking at whether people coming back to course afterwards
- Collaboration / Community

Knowledge Building - Melanie Scardamalia (2002)
- Computer supported environment - mostly with kids in her study
- Knowledge building discourse
- Constructive use of authoritative resources
- Rise Above - where someone takes an idea from someone else and transforms it into a higher conceptual idea
- Real ideas, authentic problems - where people express ideas that come out of their experiences. Sharing and getting responses
- Improvable ideas - like rise above. Take ideas, others improve

It's not just about "putting out knowledge" Help them build.

Case Study Method
- Unit of Analysis: The case itself
- Unit of Participation: Participant interaction and course artifacts
- Codes assigned based on the conceptual framework
- "Unpacking" and analysis of themes
- Didn't quantify. Interpretive look in the specific course. Didn't generalize to broader application.

The non-consentual student
- didn't participate. Just created an account.
- If he did contribute, couldn't use his contribution. Would have to scrub all material.
- He got lucky - only 1 didn't consent. Many have 1/2 not concent

What saw most often:
Knowledge Building Discourse -
- triggered by question
- people grappling with issues and disagreements

Constructive use of authoritative resources. Providing links.
- This was totally unprompted

Also saw evidence of improvable ideas and real ideas, authentic problems.

Saw evidence of community/collaboration. Desire for "legacy" - several people wanted to come back to the course. Have seen some people come back - not many.

Can you have a course that never ends?
Can you have a course open worldwide?

Lots of people use blogging in course
- as reflective learning
- There is engagement too. Successful blogs have a point of view.

Thought about "if I did this course again" maybe just use same things and have people build onto them rather than starting completely anew.

Found 20 people really engaged. Found others had to scaffold.
- Didn't enforce going out and creating accounts

Study Findings - Themes
- Social Web promotes collaborative knowledge building
+ Lots of evidence of this

- Design should be simple and not overwhelm learners
+ Some people wanted more structure
+ Had some trainers - they really wanted structure.
+ Site couldn't be wide-open. The user name / password barrier. When you make people establish more accounts - seemed to be barrier.
+ Keep in one application overall if you can.

- Appeal may not be universal or cross-generational
+ Some of the people who liked it most were the older ones.
+ Think about the average age of bloggers - older.
[Hey Clark - some research evidence that the social web / millenial learner thing may be a myth]

- Adoption and diffusion may take time
+ Got some pushback from the policy people on some of these technologies.
+ IT folks didn't really care.
+ As much as you can make it bottom-up with the users better.

Did some monitoring to make sure nothing really sensitive.
- Many of these social web aps have monitoring tools of some sort.

Social Web - May be best used more informally
- You can create a course out of it. The people invested were happy with the course.
- Instructor felt a little straightjacketed
- Strong for building learning communities.
- Performance support - esp. RSS. Help gather and share resources.
- Implications for ISD
+ Liked the idea for informal learning
+ Are incorporated successfully in formal instruction
+ Many using blogs and wikis

Wikipedia - error rates similar to other online encyclopedia
- Makes people more active readers.
- "maybe I can edit that." May not be a bad thing to make them question.
- Some doing wikipedia articles as class projects.

This will grow.

#IeL09 Friday Morning Keynote

Presentation: The Second Transformation
Presenter: Frank Anderson

Asked why are we investing time and resources in doing this conference?
- To create a learning environment for DoD - we need to create an environment internally.

Helps having people excited about new ideas.
- DAU has created one of largest e-Environments in the world.

First transformation
- Trying how to create a better environment for the workforce
- How to improve reach and products and credibility

Second transformation
- Move to a true learning environment where empower EVERY employee to be an everyday learner.

Moving from learning as "benefit" to learning as "required competency"
- Shelf life of knowledge much shorter
- What you know today will depreciate
- What employees know today has a short shelf life! Organizations intellectual capital also depreciates!

Has one of the largest acquisition libraries in the world.
- little value if trapped in four walls
- Creating avenues to make this library available to the workforce as needed

Trying to create 24/7 enviroment for learning
- Give employees control of when

Have a learning asset design division, a learning asset delivery division, and the admin
- Working on the largest funded growth of acquisition workflow. (15% between now and 2015.
- Driving a lot of partnerships w/ academia (internships, recruiting out of college, etc)
- Greatest concern - takes too long to hire and get person on board.

24/7 learning assets for the classroom and workplace
- We can no longer be trapped by a classroom learning paradigm.
- We can no longer be trapped by location.

Accelerated growth and sustained expertise
- When do resident training course - highest point of retention, last day of class.
+ If not using it on job - only thing remember about the class is the jokes. Other material disappear rapidly.
- Must shape learning environment in way there is "reach-back" capability
+ Delivery at learning point of need.

This is a competative advantage.
- Need it, emotional attachment, gonna use it
- Get all those points together - high retention

77% of students now touched by e-learning
- No New funding in pulling this off. Reallocation and thinking through new delivery.
- Deal up front - we never bought into paradigm that you do eLearning to cust costs.
+ NEVER get into that deal with the leadership team
+ Can save cost by just not doing training
- Their partnership with leadership
+ We can expand reach, deliver just in time.
+ Any savings need to be reapplied to university - we need to reallocate. Improve the learning investment
- 9,000 1st time students each month
- 2008 largest delivery year. 36,000 classroom, 118,391 elearning. 25% increase in graduates
- This year predicting 185k grads across all resources.

New learning assets
- Now have 248 CLC Modules and 33,332 total graduates
- Modules turned off as made obsolete
- These are Self-paced resources!!!!
- People choose resources they want when they want them.

We have 75k people who would have NEVER been touched who are using these modules.

We no longer expect them to remember everything.
- The resources are there to refresh when they have a need to renew their expertise.

Performance Support
- Taking faculty members who go into field
- Work on issues the field workers are actually working on!!!!
- Helping in the actual environment! Solve everyday real problems.

Realigned brick and mortar infrastructure so closest to DAU population centers

Now have world-wide reach with eInfrastructure.
- Now true 24/7 capability
- Time / space / distance

DO NOT GET TRAPPED INTO SAYING E-INITIATIVE IS FOR COST SAVING
- About expanding reach!!!!!!

80k employees who sign up for courses every month
10k are folks doing this for the first time

We touch over a million students annually with assets
- this is reach

Is e better than classroom?
- Some things we do better in classroom. Some in e environment

Only through e
- As people deploying to New Orleans
- Rules of engagement being built on the fly
- People from multiple agencies
- Needed a place to centralize the rules of engagement where EVERYONE can go
- Created community of practice and given to all federal agencies
- "Go to this web site - get the latest"
- Can't DO this in the classroom.

Won a lot of awards - corporate university

People are more productive when they enjoy what they do.

First Transformation - looking at reach and improving the quality of assets
Second Transformation - Learning at the Point of Need

An employee, no matter where they are
- 3 clicks or less the goal
- When person shows up at 8am - they know everything.
+ NOT because they memorized it. They can get to it.

Organizations who are not transitioning from classroom-centric to employee-centric are in trouble
- Understand, they are doing more classroom training
- But NOT classroom centric

Create an environment for collaborating, innovating, and critical thinking by deploying technology for:
- Intact Team Training
- Story-based scenarios
- Immersion in Defense RElevant Business games and simulations
- New virtual worlds and web 2.0
- Enhance classroom technology
- True 24/7 access
- End to end knowledge sharing

Still have to demonstrate value.
-= Gotta have beneficial return for the enterprise.

Rapid pilot of program while they are figuring out
- community
- reach
- how it works
- full costs
- benefits
- why important for the enterprise

Informal acquisition Knowledge Management System (AKMS)
- AKSS - knowledge repository
- ACC - collaborative arm
- BPCh - validated practivces and lessons learned
- Multimedia video and audio library
Formal learning management systems
- Atlas
- Blackboard

Integrated environment
- Asset in one location
- Consumable by ALL locations

[Note to self - get this presentation. Model the system to mirror DAU]

This is still primary push.
- Want to develop a pull aspect
- Get information from the students. Know what employees need and deliver to them at their desk automatically.
+ We think you need this at your job. Employee doesn't have to go digging around for it.

Teaching and Learning Lab
- Where advance learning technology demos occur
- Where trying to create environment where ALL faculty members know everything in their specialty area in the morning
- Faculty needs to grow also
- Classroom
+ Best practices
+ Assess new technologies
- Faculty training
- Virtual worlds
- Telepresence - high def life-size video teleconference. Almost "in person". 2 currently. Getting more. Again - way to reach more people.
- TriZenter - 3 screen presentation system. Increasing interest, retention and recall.

Can do souce selection - get the right experts in right discussion in right point in time.

This is all about process and mindset!!!!!!

Games and simulations
- Putting them in ALL training courses
- Games and simulations require them to internalize and apply
- Also allows employee have fun.
- Learn that fun is good.
+ If a person is having fun, better focused, retain better.
+ Better engagement
+ [pretty funny coming from a formal military guy - esp when he said "I learned this today." Actually - Mr Anderson is drolly funny]

All page turners coming down.
- No one can put a new learning asset up as a page turner in DAU.

DAU first corporate training organization on iTunes U
- Received VERY positive feedback on their iTunes U
- Allows us to contact the future workforce in places that they use.
- Provides a HUGE engine for mobile learning. Didn't have to invent, develop, pay for.
- We had to convince them we are good enough to be there.

Partnering - GMU/DAU
- George Mason U brings things to table that makes DAU better

Intact Team Training
- Right now - improve ability of learning assets to help achieve mission outcome
- Take team with a mission. Work directly with them
- Develop assets and training resources directed at THAT INTACT TEAM
- We are dealing with the direct issues and challenges of the individual team to deliver an outcome
- This is a game-changer.
- How we improve the value of the investment made in training
- This is very very important for any corporate missionary

2003 - Future of training
- Said need to move to point that we have created virtual training spaces
- Avatars in the workplace
- Virtual workrooms where people can show up without travel

Now - team with Air National Guard to create virtual environment Nexus
- Nexus supports DL Training and Live AVATAR-DELIVERED instruction
- Major work underway, including creation of DAU campus.
- Working with DAU faculty on appropriate courses for pilot scheduled Dec 09
- This helps solve the issue with rapidly creating appropriate staging environments.
- Allow students to attend classes without leaving home.
- Expect people to occupy offices in this environment
- Can interact before the formal synchronous course
- Will contain links to courseware and resources
- Will support on-demand face-to-face discussion in ways not currently possible.
- Has PPT, whiteboard, Blackboard, IM, message board etc.
- Can now bring teams together BEFORE deployment
- Reduce travel and related cost.

[Essentially they are seeing this tool to help organize and provide access to EVERYTHING. Synchronous, asynchronous, classroom]

What has helped in developing this
- Instead of taking a bite-size
- When get an idea - just rapidly prototype. Get small success. Not worry about big implementation.
+ Get better understanding
+ Small success
- Willing to go do something, 60-70% success. Improve Then take to leadership.
+ Able to go to leadership with much better understanding of how it works, benefits, how to implement on a larger scale.

How do we take all resources they have to reducce the bad stuff
- Part of ongoing maintenance and curriculum review process
- Right now - taking down all page turners.
- If you are starting a new resource - given specific criteria for acceptance and posting.
- If high use - keeping up while making new product.
- Some areas need low-tech. Still working through that.

Nexus - does the engine and bandwidth create problems? Download? Security?
- If you can't use them at point of need.
- DiaCat - the process. Authority to operate across networks.
- Right now, trying to achieve authority across the 4 processes
- Using Gambrio as an engine

Don't believe that you have to have all of the expertise
- Team and share

Thursday, June 04, 2009

#Iel09 Thursday evening brain dump

I left the conference after having some munster cubes and a couple of chicken quesadilla cones. My brain pretty much stopped working after Will Wright's talk. I would have been perfectly happy to hang out with a couple bottles of wine and some of the conference goers as we try to process it all.

This is a gathering of some crazy-smart people. Crazy crazy smart people. Exhausting and exhilarating at the same time.



My lunch companions - Clark Quinn (@Quinnovator) and Craig Wiggins (@oxala75). Debating what the personality divider is between the ASTD crowd and the Innovations in eLearning crowd. Among other topics of conversation. Again, another fascinating, free-ranging conversation among people with mutual affinities.

Craig - so happy to finally meet you in person. And I have an idea for a blog post for you. Our conversation during lunch ;')

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More of the hyper-smart people I am lucky to have talked to.



Mark Oehlert (@moehlert), Koreen Olbrish (@KoreenOlbrish), Aaron Silver (@mrch0mp3rs)

Mark and Aaron both gave killer talks today. Mark practically at the last minute. Aaron had to follow Will Wright. Mad props for being able to present after that talk, Aaron. I was having a hard enough time writing notes.

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I'm certain you noticed a trend of fuzzy, bad and unattractive pictures.

I think I am going to use that as my visual trademark.

I took a couple of other pictures during the conference - but they were even cruddier than the ones I've posted today. Will be trying again tomorrow.

------------------------------------

My little survey experiment for GameJam didn't work very well either.

Note to self - trying to do that at the last minute, not having attended the session, and relying on TwitFeed to post in a timely manner is not a good idea.

----------------------------------------

Like everyone else at the conference, I am hoping they post Will Wright's talk from today really soon. You will quickly understand why my notes made no sense.
is a classic example of one of the things Clark, Craig and I talked about during lunch - the ability to process a tremendous amount of information and do something with it.

It was almost scary.

---------------------------------------

My thoughts on Scoble's talk.

I dunno - maybe I was just tired. I didn't catch a lot of the stuff others talked about on the Twitter feed. One thing he tried to do, which I appreciated, was try to explain how he sifted through the insane amount of material he exposes himself to every day.

A couple of key things I picked up:

- This guy's entire life purpose is people processing.

- He started building this network in 1997.

- He has 2 levels of filter. Shallow - he keys on who is talking, a topic or a picture. 2nd level - he makes sure he knows who that person is to see what level of credibility he is going to assign them for that topic.

And I think "Who is this person?" is the question we need to ask more overtly when analyzing ANY source. I am not getting a sense that we are paying enough attention to that aspect of information analysis.

----------------------------------

I came home to Ryan presenting me with a glass of Pinot Noir cooking dinner.

I guess there are some advantages to having your conferences near home.

I am a lucky woman.

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See everyone tomorrow.

#IeL09 Following Innovations in eLearning

The real time twitter feed has been invaluable during this conference. I think there were more posts on Twitter from this conference in an hour than there were at ALL of ASTD. Innovations in eLearning only has a couple hundred people attending.

You can also check out the Ning community for the conference.

Good stuff....

I think next year - tweet handles on nametags!

#IeL09 Robert Scoble Presentation

I didn't have internet in the room Scoble spoke in. And he didn't talk about Naked Conversations or Blogging anyway.

---------------------------------

Entire conferences on blogging
Now entire conferences on blogging.

The act of putting a blog out there and using them – commonplace.

If you want to share your knowledge – blogger or wordpress is the best way to get high Google search.

Most people know Google search.
- That’s ALL they know.
- Don’t even know where solitaire is anymore

Showing tools – Real-time web
How blogging fits into Twitter world

Showed Twitter experiment video – Dr. Monica Raskin

[Scoble asked a question on friendfeed on teaching a leadership class– started to get answers almost instantaneously – this is the link to the response.]

He has 120,000 people following him!

Sometimes uses technique to bring audience into conversation having. They are watching cell phones. People are able to feed into conversation in real time.
- Can ask questions of whoever he is talking to in real time.
- That ability dramatically changes the interview, the interviewee, the audience

The collective had a LOT more knowledge and could ask the questions.
- Others can search on other things at the same time and ask
- Could drill the topic deeper.
- Scoble almost serving as a voice of the collective.

An example of automating the classroom.
- You have a network! People you interact with!

Even if you don’t have that many followers – you may get answers back simply because of searches on tweets!

He has 5 computers and high res – 2 feeds from twitter and friendfeed. Tweet deck.

SkyGrid (still invite-driven)– looking at the world’s financial news. Real time.
- Keeps rolling news stories
- Can also filter news in Live Time

Google Reader.
- Help organize the feeds.
- The friends are bringing him the news. They are doing the filtering.
- Important to cultivate people who bring good content (uses friend feed because gets wider range of news)

He watches all of this information for things he would not have heard of before.
Looking at patterns.
- Looking for hot information
- Build filters so he can learn more.

Friend feed really is a search engine.

PeopleBrowsr – still really new – combining twitter facebook, friendfeed
- kinda like tweet deck
- trying to be lowest common denomimator
- Friend feed still more powerful
- But you can tag people!

Beginning to use Easly(?) (Firefox addon)
- uses feeds to present news important to me.

With all of these – if you don’t have friends, the news these things bring you is very generic
- If you spend time learning about what your friends bring you – they can customize it for you,
- More specific your friend-set, the better (or worse, depending on whether you want breadth or depth)
- Or 20 feeds – you should hand-choose with friends who talk about the same things.

Memeorandum (general news / politics)
- Noticing bloggers covering news
- Developed server where it goes through 2000 top news bloggers. Looking for patterns
- linking and blogging patterns
- Attempts to put in hierarchy based on past behavior.
- He also has Techmeme (technology)
- Can we regionalize these? Starting.
- Twitter – can search based on location. But not much metadata around the tweet. Know based on personal info – your speced location. Twitter may change this “per tweet” now global.

Important lessons from building network
- Write everyday
- Took time
- Put out there early and often. Just lots and lots of sharing (started way early with Usenet etc)
- Try to get access to things can’t get access to and share it.
- Try to share traffic with other people. Just clicking “Like” puts it in view of others. Sharing own audience.
- getting 1000 new people a week!
- Go to events, talk to a lot of people. Always reading when not with people.

Blogging world 2001-2005, will link to each other all the time.
- That’s how they operated
- Mainstream press – never ever link off property…..

Principles from retail – if sent customers away to other stores, will come back because honest and “authority on general marketplace”

Jessica Gross - Embracing the Twitter Classroom
- Images, video, links in a post tells person that they are
+ Generous with credit
+ Thinking about things
- Well written blog posts have lots of links

“Do you trust”
- Scoble – No.
- Journalism – editing before publishing.
- With twitter, friend feed, facebook – no editing
- Whenever don’t have disbelief on – burned. Misinformation passed around easily

How do you mitigate?
- Just using judgement
- You HAVE to filter. What are the 4 important questions. Not as if he is going in cold.

Disadvantage of media – you can’t tell who is who and what their role is in life.

You still have to do your own homework.

If you wait 24 (or even 1) hour, you will see things either line up and it becomes factual or non-factual.
- The feedback is almost instantaneous anymore…..

[ strikes me that his entire life is centered around processing people. Who they are, credibility levels, areas of expertise. Some of the questions – people are forgetting he’s been doing this for YEARS. Built the network over YEARS. Developed his personal filtering system over YEARS.]

Big news keeps coming back and getting repeated.
- and will keep popping up to the top.

[Scanning……constantly. Is looking for patterns of repetition.
He is also a very fast reader…..]

Twitter – can only see the haystack.
- can filter “5 likes or more” Will then get better selection of news. Signal/noise ratio improves.
- Can continue filtering.

Right now – still takes time to build the filters.
- Helps to have librarian skills
- in future, filters more automatic and done by the crowd itself.
- A higher level of “trending topics”

Solving problems – can put it in and get results.
- people will give different perspectives.

Revolution in education coming
- Kids are developing rich networks.
- Kids understanding they are only a few degrees away from people who may be in the thick of the issue or be experts on the issue.

The network as it grows out brings interesting people.
[ain’t that the truth]

Scobleizer – social media changing the way we learn
- Responses on friendfeed

Find your affinity group!
- Will help filter the information coming in.

He packages info and write and interview.

He is looking for patterns for general – search for specifics if he sees something.
He is looking to connect people
- Does it through clicking “Like”

Walking through his process
- Looking at names and remembering what they do if they know them
- Picture may catch his eye
- Topic may catch his eye

More sophisticated filters – centered around his knowledge of people.
- Person + keyword by knowing the expertise of the person
- Person – remembering that this person has cool stuff….
- Also filter away based on whether he knows it is written directly or by staff.

It’s just like studying data sets and looking for patterns.
- Same thing.

The people in our lives will be mixed with keywords.
- More we know about the people, better we can build the filters.

Retweet = favorite
- New users use favorite more often than older users.
- If someone puts up an interesting idea – it will come to the surface, retweeting, facebook.
- Then bloggers pick up idea.

#IeL09 Knowledge Sharing

Presentation: Knowledge Exchange Strategy for Enterprise
Presenter: Aaron Silvers

Had a strategy - eGov

In the 3 - 4 months since invited to speak, stuff happening rather than just history.

Focused primarily on social media and how involving users exchanging info into community of practice.

About Aaron
- Employed full-time by Fortune 500 company
+ Maintenance, repair and operations
- LETSI Member
- Independently consulting

Job 5 - content developer ADL
- Most known for sheparding SCORM
- How SCORM worked from content development perspective
- Background in classroom teaching

Knowing about the person is as important as knowing the information
- Provenance - relating the credibility of information to its source

Key to successfully assimilating
- Seek first to understand
- Leverage and cherish human connection - esp first contact
- Doesn't hurt by the first 5 weeks.

Dysfunction vs. Moving Forward
- Service disruptions
- Critical Skill Gaps
- Waste

Group think gets in the way of everything
- LEAN / 6sigma effective, but only if can guide the entire culture

Alignment is not bought by donuts.
- A shared vision of continuous improvement is not food in a meeting.
- LEAN and 6sigma tactics, not strategies

Tactics are ways to navigate strategy
- Strategy must be simple enough to be shared. Big enough to do.

No more silos - anyone can work with anyone
- Still have org charts - but repurposed for leader-led coaching

Organization feels more automic.

Getting people talking enables continuous improvement.
- Is an actual ethic.
- Individual concurrent with workflows and customer service etc

Knowledge Exchange Cycle - continuous improvement
- Social Network - sharing
- Communities of Practice - collaborate
- Knoweldge Management (librarian-type people) - community-authored
- Performance support
- Formal Learning - fills gaps not addressed in any other capacity [note where this is....]
- Evaluation
- Social network can then potentially be used as a form of evaluation.

Organizations are going to have to get better at gut-making decisions rather than just metrics.

Social Networking and Communities of Practice
- Twitter - a network for sharing
+ Tough to understand what is going on.
+ Something important happening in Twitter with profound impact with org.
- For past year - reading a lot. Connecting.
- Flow of information - not just about each other, but about learning and trade has been invaluable.

Use to collect new ideas.

All employees need and crave a medium to connect with each other.
- People like working on teams and projects (just maybe not the project they are actually on)

How do you sift signal from noise?
- the noise is necessary. If it was ALL signal - couldn't cognitively handle it.
- If too much noise - unfollow.
- Already filter by choosing who to follow.
- Some tools allow you to filter that group even more!

Some organizations really hip to this (IBM, CISCO)
- Others - not so much.....

Twitter probably not the tool the enterprise needs.
- Maybe a tool like it - that could be somewhat secured
- Yammer - a company twitter / network. Identi.ca - open-source install behind firewall
+ Launch in sept 08
+ Only people with @company.com or whatever can see the network
+ Any time add people - can get invite.
+ Invited 5-6 people to play
+ Eventually 100 people - most log in first time, looked around, never came back. Like Twitter.
+ Mid april this year - Ashton Kucher and CNN, get 1mil followers. Lots of information. Got to middle managers and VP and ask "what's this twitter thing." Connected the dots - yammer. Saw people in company using it.
-- They sign into Yammer. Poke head. Saw same 5 nerds. Not critical mass. no adoption or buy in.
-- They at least talk about it
+ 1 week after seeing mid mgrs sign in - see President interest. Logs in - pokes head around. Not much going on. But blogs about it on company blog.
-- Lots of interesting stuff. No strategy around it. Let's try something.
-- President encourages people to join.
+ 5 users beginning May 1. 106 users May 1. 300 users May 2.
-- It sat underground for almost a year
-- Without any meetings or formal implementation - someone at the top made it legit.

Imagine the conversations that have happened since then,

Day 1 - President live tweets shareholder meeting.
- Anyone in system in the know!

Week 1 - Ecommerce team can test new features and UI changes with more hands on more platforms. Employees excited to be asked!!!!! Quality and integrity of testing improved.

Week 2 - training programs tap into field employees. Advance cycle time 2 months - without formally assigned SMEs!

Week 3 - Sales programs engage with ecommerce and IT about collaboration and re-use vs. pursuing different solutions to similar challenges.
- People starting to talk to each other.
- Build solutions to work for all.

It's been 5 weeks.

What hasn't happened.
- We didn't "buy" Yammer. Still using the free service.
- Seeing community policing - "nudging - hey not appropriate" among each other!
- File sharing may be an issue - webinars, podcasts, tips in system. Just guideline to not share company sensitive information. That nudge working too.

It is really only beginning of the conversation.

Inside Yammer - they are starting to form groups
- partly as filters
- also because across organizations - social groups developing as well
- Interest groups developing organically - across organization. Flash, Enterprise 2.0.
- How to build augmented reality - tool kit with tutorial for Flash/Flex/3D

What's compelling is that someone in the organization took the link and did something with it. Even more surprising - a BRANCH MANAGER did something with the link. Not IT or Web Services.
- People are becoming more self-motivated.

Lots of talent the organization can harness once you determine what discover the affinities.
- Not quite mature enough in use yet to figure out how to leverage this information
- Beginning anecdote collection
+ People using to help each other
- Finding this is a way to discover who the experts are!
- Still may have some difficulty figuring out how to pull metrics to help leverage.

Asked about archive and retrieval in Yammer
- Given nothing untouched - everything infinitely retrievable
- Tough to get to the actual post. Esp. if its old.
- If pay for admin privileges - allow you to delete older posts en masse

This or any other sharing social network. Can have watercooler experience - kinda fun.
- For others, way of connecting.
- Tools are text heavy
- Document exchange is difficult
- Scheduling mass meetings tricky

Yammer is unlimited in character count. Longer posts tend to be skipped.
- NOT for external. Internal only.

Communities of practice
- The groups are organically developing
- This is where knowledge actually generated.
- From "I" to "we". More compelling when more heads.
- Can enable with Sharepoint

Clay Shirky - Here comes everybody
- Sharing (twitter, yammer, flickr, lastfm)
+ Requires nothing on your part in regards to effort.
+ Just type in brief info. Upload. That's it.
- Cooperation (you are going to synchronize with someone else and vice versa)
+ You have to wait for someone else.
- Collaboration (bigger system. Add negotiation with others)
+ Successful collaboration - everyone gets what they NEED, not what WANT.
+ Negotiation makes it trickier.
+ Not group think - not constant argue

Theme in conference - What is the key for success (games)
- Failure
- Design

Design matters
- collaboration is not simple!!!!!
- Try to clear up the paths.

Tools for collaboration and things people want to do
- Creation of something (documents most corporate-likely)
- Coordinate / scheduling
- Messaging - status
- Who's in the same system at the same time.

Right now - lots of ways to to that in the workplace!!!!
- But the tools are not really integrated.
- Shared drives, project servers, email thread
- Goal with integration

Communities of Practice - Leadership
- Using this to pilot SharePoint
- Currently have few ways to collaborate
- Bosses don't want to talk about "boss stuff" in open network. Needed place to discuss and build a shared ethic of how things work.
- They are also trying to develop themselves. This org is one where people moved their way up.
- In military - know what steps people took to get there. In corporate - not true.
- Also asking to take over employee development.

Why change - shift from central training to support
- Cost
- Effectiveness
- Sustainability (flying people around the country - not sustainable)

Using asynchronous eLearning now (expensive to maintain)

Beginning to look at more academic learning. Blended learning with domains - places where people can continue discussion.

Risk - how plays into this.
- They are still doing risk assessment on Yammer,
- President advocated for it - so can't say "no" anymore outright.
- Finding in case of Yammer that short of file exchange - there is not a lot of other risk.
- Likelihood vs practice. In practice - very self-policing.

Policy put in place will be equivalent to the risk.
- OSD and services. Not developed.
- this is the problem area in the space.

#IeL09 Will Wright Keynote

Presentation: Keynote - Will Wright
Presenter: Will Wright

Had a fantastic conversation with Craig Wiggins and Clark Quinn. Will talk about it later when I get a chance.

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Game Design
- Hard part is the DESIGN side.
- Have to be a designer at different levels.
+ Story
+ Hobby - long-term involvement
+ Skill
- Also has elements of architecture, arts, math, psychology
- SUperset of other design fields.

Combination of requirements for any design artifacts
- Job to balance all factors

Research
Prototypes
Talk
Play testing

Trying to prune branches as quickly as possible.

Cultural recognition of games - tainted
- see them as violent, "too immersive"
- Remember - books were threatening too.
- It is an indication of power that media can be absorbing

Every time new format comes out - turns thumb old formats look down at format after that.
- Most media go through tremendous evolution - content, use

Comic books originally religious propaganda
Writing originally early bookkeeping

Technology changes affect arc of media

People who invent these things don't see where things eventually go.

TV - "renaissance in education"

Always good and bad as things mature. Chaotic evolution.

[ Very fast history of media technology ]

Every format start as specific problem solving.
Being used for broader purposes.

Learning
- Do not think about "education". Seems disconnected
- Very broad activity. Fundamental survival thing organisms face.
- We have experiential bubble. We process information from world. Then relate.
- Learning is about improving the loop.
- We build models, do scenarios.
+ Sub-aspects - classification, causality, empathy (reading others), agency
- All of this instantaneously
- We take the model making for granted.
- For animals - classification - eat or be eaten
- Higher levels - begin to develop causality, empathy, agency

More intelligence, harder to predict.
- what may have bootstrapped intelligence.

Experience bubble - we are learning from experience we have.
- Finding ways to enhance learning.
- Some experience through toy experience (play. ALso learning)
- Learning from others experiences (story. also learning)

Story / Play
- Story we see as emotionally rich thing.
+ Games have a very rich emotional palate, but different
- Video games - pride, guilt accomplishment. You have agency. Causes different emotions.
- Linear media - joy, sorrow, pity

Some of best stories are deconstructive. I can take them apart.
- Can play with the parts. death star v. borg cube.
- What about harry potter spiderman?
- Eventually lead to interesting play experiences (even in imagination)

Best play - inherently generative
- The things share with each other - the unique stuff.
- The interesting stories are the gamers story THEY constructed.

Story and PLay forms of model building playing off each other.
- Exploring a possibility space.
- Games have the restart ability. We can't do this in real life.
- We can try different choices. We will never get the reality.

Choose your own adventure book - early form of branching.

Game - have level, ultimately have to collapse back to get to the next level.

More - gaming is evolving into open simulations.
- Sims
- Grand Theft Auto
- May have structure and goals - but more satisfying more can customize.

Dimensions in Sims
- Material or Social success.
- Highest level, need to balance the two.
- Can capture data to see how pwople are going through the spaces and how to balance that. Then improve.

Toy worlds buiit on idea of abstraction
- Value of model - you are removing levels of reality. Can focus attention
- Subway map - only have details absolutely want
- Toy design - leave lots open ended, minimal detail.

Toys and games through very presentation make scary subject accessible.

Subtle presentation changes, certain level of abstraction - we want to play. Fill in the details.

Language - Dealing with it in different levels (design language)
- What are the concepts the player is manipulating.
- Kids are seeing a much higher level of abstraction than we think.

We are learning new languages all the time.
- We use a sign language called "mouse". Mouse - version 1 - Do/POint. 2.0 Do (left) ask(right) Point. Gets more complicated.....
- Games are the same way. Game players having elaborate conversations - fairly fluently. Good gamers paying attention to the abstraction - not the talk with the computer.

In Simulation Design
- Structure. What are the parts of a system?
- Dynamics - What are the changes in the structure over time?

Dynamics / Topology / Paradigm
- [I hope I can find that graphic]
- Games can be classified by how rigid the topology is. Agents (flexible, individual) / Networks / Layers (like levels)
- Dynamics (Verbs)
+ Propogation of material, information, patterns.
+ Cheat codes bait to connect to community
+ medium
+ Time
+ Growth
+ Grouping
- Topology - Dynamics + Topology (nouns)
+ Network theory, chaos theory, cybernetics, adaptive systems
+ Based on interesting technology at the time. Popular ways of looking at the world (relativity (lg) vs Quantum mechanics (sm) )
+ Cybernetics - control theory. How can we mimic the autonomous control system?
+ Jay Forrester - System Dynamics. You can simulate anything by stocks and flows.
-- Chemical processing
-- Output - limits to growth. Building model of entire world. Ran model and predicted that around 1986 world economy collapse. Got a couple of variables wrong that amplified.
-- First inkling into Chaos theory
+ Cellular Automata - behavior emergene from the rules
-- Sim City - simple rule sets leading to complicated behavior
+ Chaos theory - certain systems inherently unpredictable
-- Phase space / possibility space

Other Topographical concepts
Complex Adaptive Systems
- So self aware (economy, biology, civil) - lots of inherent density of feedback
- Run from random, disordered to frozen, ordered.
- The middle systems are chaotic and most interesting (fractals, homeostatic, limit cycles)
- Simulations spotlight ignorance of particular systems and where those points of ignorance are.
- What do we need to learn? SImulations excellent.

Network Theory 0 can look at almost anything as an "internet"
- Power Law Distribution
- Connectedness. When take individual agents and connect them at random, how many do you need to make before you have a fully connected system.
+ Graph width - how many steps to get from 1 to another.
+ Never really more than 6 links

[my notes are a tad confused - he went mighty fast with some very complex ideas]

Schema - we can abstract from large sets of data - rules
- Expectation for things to occur. Because MOST situations have MOST of the steps

Interesting when the Schema goes awry.

Models building from schema
- Collecting higher level schema to build model
- Kids using scientific method when playing. Model > do > what happens > tweak model

Game designer - what is the most succinct set of rules that will lead to the widest variety of situations.

Gamer is engaged in model building.
- You are building the model in the players head!!!!!
- The computer stuff is bootstrapping players model. But Player's model development key.
- Will need to ramp it up over time. Layer on complexity.
+ Start simple (kill the Nazis). Add more complexity over time.

Right off the back - fail until figure out how to move character.
2nd level - using motion to figure out how to do simple problems.
next level - more complex problem.
next level is nested from the previous,

Players enjoy the failure side more than success.
- Want the failures to be diverse.
- "Last time I failed this way, maybe I can do it THIS WAY...."

Want them to bring familiar metaphors to a game
- Sims, electonic doll house
- SimCity - train set

Model building begins before game is even purchased.
- What the game about, what like
- If it seems "fun" - more model. Model fun enough - may bring it home.
- They are playing it in their imagination in the store.

Game designers act as anthropologist
- Looking at body language
- Artifacts within game
- Help understand what player thinking
- Want player to describe to the game designer how it works. Very illuminating.
- "Mouse test" - Let me try! Indication they have successfully bootstrapped a model.
- "Do you want to save it?" - if want to save progress, tells them game has gotten to a certain stage. Still want to play after walk away. "When I get back I want to try....."

Imagination - the human side of the equation
- want the games to be scaffolds to players imagination

People excited to do fun creative stuff.
- jumping things, etc
- Self-expression most motivating factor. "Look what I did!"
- Want to share
- amount of stuff people create for each other astounding.

People using games as independent filmmaking tools.

Now the line between consumer and producer being broken down.
- through games and interactive web technologies

For any format - large # consumers, small # producers
- skill required steep
- In games - wanting to lower skill required
+ Want to make the curve of producers linear. Want more people involved at different levels.

Community
- Value proposition and interactions - between each others

Ladder
- Casual player to collectors to producers(?) to creator
- Also recognition the other way. REcognition from the larger community
- Losing control of the community is a good thing.

Spore - wanted the community to create the creatures.
- 1 million Spore creatures in 1 week

If you give the people the right tools and right motivation - power of collective effort.

Computers good at harvesting human intelligence.
- Distill in form useful to you

Spore and games like it - can harvest human creativity

Games to computer what racing to cars
- Entertainment in general is driving technology in general.

Virtual Reality
Augmented reality - you can map computer / virtual data onto real world.
- Starting to appear on cell phones

Graphics really evolved.
- Controllers very clunky.
- Starting to increase the input pipelin (see Wii)

Non digital content - 20 terrabites library of content.
Within 1 year - terabyte thumb drive.

Motivation is the issue, not access.

Constructivism - way to spark imagination

Computers - expand imagination

Amplification of imagination allow us to expand our world. Gives games power.

#IeL09 DHS Learning Model

....Came in really really late.

Right now - no training facilities.

Groups had challenges with quality of facilities, geographies.

Leadership institute
- Deliver essential leadership training at career milestones.
- Not easy to get $$ to develop GS 11-13 grade

Leadership courses will include:
- Executive leadership programs
- Senior Executive Service Candidate Development Program
- DHS Fellows Program (etc.)

Online training - a challenge.
- Enterprise site license with SkillSoft
- Licenses opened up to Families.
- Using Books 24/7

Problem with LMSs - DHScovery
- 10-12 LMSs scattered across departments.
- These are JUST INTERNAL. [and I thought my org had an issue with disparate training groups]
- No one can create a full report for an employee. Just on the course
- Trying to reduce to 2 systems based on 2 platforms. [They are even using different operating systems!] Probably Plateau based.

[I think this is an update of a presentation I attended last year]

Have a Preparedness Center.
- Developing a cadre of "National Security Professionals"
- Inter-agency

Reduced to Excel spreadsheets, PowerPoint, Some have their own LMS attached to own HR system for reporting.
- Was thinking about going to MaxHR. But unions got together to prevent implementation.
- FY09 appropriations - no moneys will be used to implement a performance management system. [WOW!]

There is a "lessons learned" center that really isn't doing anything
- And there are multiples.
- FEMA and their lessons learned have been built into some of the programs.

They are still trying to define roles and missions within DHS
[case study in the hazards of merging different cultures]

Regularly - have major political folks becoming "heads." Developing training to get them up to speed fast.

Everything still very localized. Trying to create "enterprise" training. Still very much in infancy.
- Vision is just not getting transferred to components
- Trying to combine multiple trainings.

[Underlying all of this is the political challenges of getting people to work together and reduce duplication of effort. Struggle over "who has the better material." Struggle over context - because everyone is special.]

Struggle over collaboration
[kudos to the presenter for being brutally honest]

#IeL09 Learning Technologies Transforming Our World

Presentation: Learning Technologies Transforming Our World
Presenter: Reggie Smith

The presenter got lost and I spent time trying to put up the survey.

Right now, sitting with Clark Quinn and others to figure out what to do next.

#IeL09 Virtual Worlds and Real Learning

Presentation: Virtual Worlds and Real Learning
Presenter: Mark Oehlert

Sarah Robbins - Ubernoggin

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Sparga - Second Life
- We can choose not to re-create classrooms. Really.

Please think as differently as you can when approaching virtual worlds.
- Do NOT stop at the recreation of physical spaces

Virtual worlds CAN change the dynamic of experiential learning from simulated approximation of role play to authentic practice in realistic contexts.

To realize this shift will demand a reassessment of how we perceive learning and a revolution in how we DESIGN learning experiences.

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We are only limited by our design thinking AND OUR DESIRE TO CHANGE IT!!!!

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Think ninja

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The future of virtual worlds
- Virtual worlds propogate like websites
+ Creating one will be easy

- The ability to prototype culture as easily as products
+ [This may be HUGE, especially in corporate applications]
+ Economic world inside world. What happens in the virtual economy - see what happens. Synthetic Worlds Initiative - Indiana U.
-- Found Everquest had 42nd largest economy in the WORLD!
-- People make REAL MONEY in these virtual worlds.
-- There are entire groups just GoldFarming. Will then re-sell.

- Reinventing locality
+ IBM Global Services - don't have offices.

- Avatars as focal points - tracking student records ACROSS WORLDS.
+ Scanned you as verification model
+ Single point of portability across worlds

- Augmented reality - virtual overlay physical
+ Lady of Mazes (book)
+ We may be looking at virtual overlays as we walk

- Manipulation of the real through the virtual
+ Can go into virtual world now - looks like manipulating virtual, really manipulating real object with real consequences.

- Can become the UI
+ Can become the main UI for the web
+ We are visual / spacial creatures

The hangup
- design, design, design........

In Virtual
- The whole ability to point people to the thing you are talking about - powerful.
- You can make chairs disappear when working in the virtual world when stand
- "So why did we sit and watch powerpoint if we can fly!"

Virtual world allows you to replicate processes hard to see in real life.

What is the end result you are looking for!
- Not about - how you are going to implement.

We have to rethink from the end user standpoint

One model - ADDIE
- ADDIE is a PRODUCTION model. Not about learning.

When get into virtual worlds, we need to consider more.
- You want to look at filmmaking prduction

Unified Field Theory of Design
- VERY powerful for design of all sorts.
- Maybe we ought to consider this as one way to think about instructional design

2D representations of 3D worlds seem to have more viceral impact than we have initially given credit for.

As an anthropologist - avatars fascinating
-- Avatars tell you a lot about you.
-- Might be the most truthful representation of how they perceive themselves.

Why are the first things we construct floors and stairs and walls....
- How rapidly we re-create the known.

What are the hidden literacy expectations for these worlds?
- 1 Laptop per Child project.
+ How do you tell someone how to use a computer if they are not literate?
+ Literacy more apt than skillset as a way to look at computers and technology use. Ability to move in Virtual environments a literacy

- Example - WASD forward/left/right/back. Space = jump ALmost all PC games

Context is absolutely critical - Virtual Worlds allow you to create really rich contexts around the content you create.

Schizophrenic Clinic in Second Life
- When walk in - can put something on avatar that cedes control of the system
- Can choose male or female experience.
- AS soon as you put on badge, hear voices
- Very disconcerting
- About as close as you can get to the experience without actually being schizophrenic

Can mimic and roleplay all sorts of new scenarios.
- Sounds trivial until you do it.
- We can't roleplay enough to get people actually relate to it in real life.

Prediction - WIthin 5 years, virtual world technology will integrate with or subsume enterprise activities such as
- Recruiting, retention, training, learning, education, collaboration, HR, KM

Linden Lab - now working on 2D to 3D collaboration on command.

Technological and cost barriers are falling away.

The strategic thinking of how to USE these technologies will become significantly more important.

KPMG - world wide recruiting drive using Virtual Worlds.
- We are failing to recognize how quickly the barriers are falling.

Virtual Worlds getting traction - in early adopter stage.
- They are looking at Virtual Worlds because its a competitive advantage.
- We may move along the curve a lot faster than we have.
- When talking about corporate deployments - Sun, IBM, Oracle, Shell, Chevron. This is REALLY happening.

A Brief Definition of Virtual Worlds
- Spatial
- Persistent (when you leave it - things are still going on)
- Real-time
- User-Agency (ability to not have a pre-scripted series of actions and motivations)

World of Warcraft - NOT a virtual world, still quite a bit of pre-scripting
- Games have goals.
- Designed from someone other than you.

Blessing and Curse of Second Life - VERY Freeform
- The cognitive dissonance in Second Life - from Education, Porn and wings is HUGE.

Of course in a corporate and learning enterprise, there will be limits.

Linden Lab - hosting company. Their space is 3D. "Land" in second life is space in server.

Almost all virtual worlds have economy system.
- Allows context of competition, measurement of success, "gaining stature"

What is the ability of someone to participate in a virtual world who can't see?
- [Has this been discussed much?]
- Huge issue in Fed Govt.
- Disabled groups using virtual worlds and like that they can fully participate in the world.

Ultimately, it all goes back to design.
- It's not the technology!

If we apply the right level of effort to see how organization can use this - can be powerful.
- There is a WINDOW where this is a competitive advantage.
- Develop a strategy.
- Think cultural, social, technological

The investment that you will be able to make and SUSTAIN is the knowledge of how the tool works and how to implement and how it can impact the strategy of your organization.
- You learn how to deal with the process even better.

Sustainability - some consistent assets that carry from world to world.
- It's a process.

At DAU - looking at virtual worlds for
- Tool class. Getting familiar with applications.
+ Phone number, listen for several hours
+ Maybe use the virtual world to let them get familiar with tools in the environment
- Using it to model process flows, system flows.
- Can replicate low frequency, high consequence (like disarming bombs)

Federal consortium of virtual worlds
- Major focus on authentication and the ability to operate behind a firewall
- Focusing on interoperability / data portability

Same rules on human experimentation apply in Virtual Worlds.
- Same rules for disclosure
- Information front - already have those.

Biggest challenge is design!
How are we going to use this thing!
- Really ought

#IeL09 Thursday Morning Keynote

Presentation: Keynote - Internet and Education
Presenter: Dr. Vinton Cerf, Google

Scary - more laptops here in this small room than at the big ASTD Hall altogether.
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Dr. Alan Merton - President, George Mason U.
Teaching and learning - there is a lot of LEARNING that ought to go on that doesn't relate to a specific teaching function.

We are doing research in PARTNERSHIP.

We are not in passive service - we are community-driven and community-driver.

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Long-term vs. short term planning (theme)

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Dr. Vinton Cerf, VP and Chief Internet Evangelist, Google

Internet emerged out of educational environment (ARPANET) - 1969

1st 3 network test of internet - Nov 22, 1977
- Most significant milestone
- Took 3 different packet switch and connected using common protocol
- Prove can combine disparate systems
- knew had real technology

By 1999 - demonstrates the collaborative nature of the internet
- Each system is an independent decision to join!

Right now - 625 million+ publicly visible. Not counting stuff behind firewalls and episodically connected (mobile devices, etc)

Mobile telephony grown - 4.1 billion in use.
- 15-20% have access to internet
- Internet services through Mobile still a challenge - due to display size and keyboard design
- We harm ourselves by thinking of using Internet 1 device at a time.
- If mobiles smart enough - can bring mobile and detect a projection system to interact with. Both recognize. Then mobile can go to projection unit for better display. [is this already being done with Bluetooth?]
- Mobiles may be evolving into "little remote controllers"
- Questions asked on mobiles geographically located. Contextually located.

Internet population - 1.5 billion
- Asia representing almost half of the worlds internet population. (657.1 mil, only 17% penetration)
- Implication for use of the net. Interest and culture varies.
- In contrast - North Am. 251.3 Million, 74.4% penetration

Educational uses of the internet
- email - first killer ap. Collaboration, communication, distribution
+ [Is this because it is the system we best understand today? Is this the best tool?]
- Web Sites - blogs, twitter [Don't think Dr. Cerf is a fan.....]
- Social Networks (teachers, students)
- WWW search engines
+ Expunge "teaching" from vocabulary. It's all about "learning"
+ Lesson - information you get on internet needs to be considered critically
+ Your job is to help students think critically about ALL sources of information.
- Innovative interfaces - note I/O discovery
- Navigation systems (GPS, Galileo...)
- Geo-location based services
- Navigation system

Google Tools to assist education
- Google Earth
+ Not simply a device for presentation and query. Will accept information.
+ Applications to place overlays.
+ People can use to present geographically indexed information. Increasingly useful and valuable.
- Google Maps
+ Also has programming interface. Can program and place information over it.
+ Ability to dynamically change information very helpful.
- Together Maps and Earth quite valuable.
- Google Ocean / Google Sky (Google Earth Aps)
+ Undersea topography / Look at the stars
+ Used by scientists to display information about data collected
+ Google Sky - help you find which constellation you are looking at
- Timeline in Google Earth - can show change as function of time.
+ Can present both past and future information in the timeline.

- Utility conveyed by those who use the applications to produce materials.

- The Google Earth tools (incl. Google Mars) valuable discovery tools.

Homework Assignment
- Anecdote: Student use of Internet/Laptop in lecture hall/class
+ Students using internet to do research during class on the topic.

Assignment:
- Pick any one of your (pick your number) pages
- Evaluate the accuracy and completeness of the page
- Cite resources used to evaluate; criteria
- Required: use of library in addition to online resources.

The JASON Project (National Geographic)
- Getting a chance to do something is a powerful lesson

Internet enabled Devices
- Persuaded there may be many many more devices in future. (internet-enabled surfboard)

Sensor networks - may become extremely powerful sources of information
- IP v6 Sensor net (he has it in his HOUSE)
- 15 network devices,
- Will be running out of addresses for IPv4 soon
- Every 5 minutes - recording temperature, humidity and light levels. Collect over course of a year to adapt to optimize. Real data.
- Commerical product - Arch Rock.
- Can take raw data and help people learn to analyze - key skill!
+ We need to have better feedback on the decisions we make with consumption of power - esp with environment
+ Deborah Estern - Participatory Urban Sensing
-- Can use mobile to track whether you were someplace where you were exposed to toxins.
-- Mobiles can record information using the pictures - location, date, time. Submit to database.
-- Aging relative with mobile and can sense motion (display flip) - you can see whether mobile has moved at all.

We are carrying around information windows AND sensor systems!
- This could be powerful in educational context.

LOTS of things will wind up being networked
- They could be controllable and deliver info through the net.

School use of tech
- Fishler School, Fullerton CA. All 2nd through 8th graders have 1:1 laptops 24/7. All stagg have Promethean Board
- Virtual Labs using "real" instruments.
+ Actions in virtual lab have real-world consequences.
+ [Early example - telesurgery. He's talking about something 1 step removed]
- Collaboration with shared tools (Gtalk, Skype, IM with Google Docs or other shared sites
+ Kids working together to create.
+ Simultaneous edits.
+ Sure beats sending copies around [now all I have to do is convince my co-workers...]
- Integrating tools into lessons learning.

Learning by doing: powerful in all disciplines

Cloud Collaboration
- Multiple data centers (replication,responsiveness)
- Dynamic capacity sharing
- Data sharing (latest copy in the cloud)
- Video and audio conferencing with data sharing
- Inter-cloud interactions (new research area)
+ How to refer to other clouds
+ How to refer to data in other clouds
+ How to make data references persistent (unlike URLs)
+ How to protect clouds from various forms of attack
+ What semantics can we rely on with inter-cloud data exchange
+ What notion of object useful for inter-cloud exchange

Don't just think of people using desktop and laptops.
- The kinds of tasks you can expect someone to do are vastly larger than 1 laptop by itself.

InterPlaNetary Internet
- Intended to deploy technology across the solar system.
- Mars Reconaissance Orbiter, Mars Express, Rovers
+ Plan - transmit back to Earth to big 70m dishes via radio
+ Problem: Rover radios overheated. Had to reduce data rate from 28 Kb.
- JPL - had an Xband radio, had to be orbiting asset.
- Rover finds orbiter, orbiter holds onto data into place in orbit then transmit to earth - 128 kB/sec
- Similar way to internet.

Findings:
- Need to think long-haul (because there are really really big distances between planets). Also have that pesky rotation problem.
+ Licklider Transport Protocol (LTP)
+ Bundle Protocol (RFC 5050)
-- Delayed binding of identifiers
-- email like behavior
- Delay and Distruption tolerant protocol
+ Deep impact testing - October 2008. Didn't lose a packet. Will be going Outbound in summer. Will reload.
+ Space Station testing - 2009 Right now installing the 2 protocols. Will test this summer.

- 3 node network - Earth, Space Station, Deep Impact / Epoxy
+ Scaffold for testing. Probably not be in final network.

- Important part - the standardization.
+ If all "spacefaring nations" adopt them - any previous assets can be used too!

Richer networking could be VERY beneficial.

#IeL09 GameJam Projects

This year's symposium featured a Game Design workshop. Participants created proposal boards for judging by the conference participants and Will Wright.

This easily falls under the "how cool is that?!?!" category. Feedback from one of the top guns in the industry.

Oh yeah - my apologies for the cruddy pictures. And the really brief captions. Not much time between sessions.

Also - keep in mind they did all planning in under 3 hours without knowing each other.

Anyone who has been involved in these projects can comment to me on Twitter.
- Please DM @wwickha1

Voting for your favorite closes at 5:00PM EDT. Thanks Much!

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Board 1

Project: Choose Your Own Journey
Team: Robin Seitz, Kat Shamapeade, James McDaniel



Concept: PC-based game, Sims Model. Plan a trip to an adventure of your choosing. Will be given realistic obstacles - just like real life.

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Board 2

Project: Danger Ranger
Team: Wiley Boland, Heather Schmaedeke, Emily Fairbanks, Peggy Oriani



Concept: Create your own obstacle course with 6 elements. You are given 2 tools to get through the obstacle course in a certain amount of time. You also discover tools during the obstacle course that you can use. PC-based.

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Board 3

Project: Cascades
Team: Debbie Bohn, Terri Ann Gingab, Greg Kramer, Drew Rabin



Concept: Direct the flow of water using symbolic and linked obstacles. How the water flows determines the course of the story. The water is an analog for life. Wii-based.

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Board 4

Project: Success
Team: [Can someone on the project DM me your names? Thanks]



Concept: 1 year of real life. Game lasts 20 years total. Real-time decision making with scenarios involving time and money. Player chooses from varied life goals to determine what success means. Played on PC/Mac/Mobile phone.

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Board 5

Project: SH** Happens
Team: Dan Blinton, Charles Gluck, Barbara Rosholdt



Concept: Version of the card game FLUXX. Collect a dream card to start. Then collect all of the goal cards that support the dream. Use the SH** card to hinder your opponent's dreams.

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Board 6

Project: Shady Acres
Team: Monica Jackson, Paul Alfieri, Owen Gadeken



Concept: Nursing Home simulation. Care for 10 residents. Measured on health, happiness and money. Web-based / interactive


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Board 7

Project: Permanent Campaign
Team: Stephen Martin, Maria Anderson, Dan Petrak, Richard Sebastian



Concept: You are an ambitious candidate. Goal: Presidency of the US. Collection of Mini- Games. Wii based
- Work the Room. Shake hands and meet people
- Teleprompter Kareoke - Deliver the speech. Use Rock Star-type voice recognition
- Choose advisors
- Dodge the Question.
- Office serves as central command and information post. Watch the poll numbers

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Board 8

Project: Legacy
Team: [Can someone on your team DM me your names? Thanks.]



Concept: Manage life points. Choose a legacy. Scenarios include choosing a first job, family, retirement, etc.


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Click Here to vote for your favorite!

#ASTD09 to #IeL09 The Transition

Eating cereal, drinking tea and collecting my thoughts before I drive out to Fairfax, VA for the Innovations in eLearning conference.

Pretty excited about this one, and have been since I discovered I could actually MAKE both conferences.

Actually, if I was given a choice between the two and couldn't do this cool two-conferences-in-a-week thing, I would have gone to this one.

Innovations in eLearning is a MUCH smaller conference. No expos, no one shilling stuff, better quality free lunches. Just a couple hundred people focused on eLearning.

And some really really big names.

I don't know what Mark O and the gang did to bribe Robert Scoble and Will Wright (Spore, SimCity) to come to this thing. Didn't even ADVERTISE Scoble. Only one of the biggest blogger/social media guys out there....

Last year's talk by Sid Meier (Civilization)got me into gaming.

Really looking forward to this year.

#ASTD09 Inspiring Creativity, Disney Style

Presentation: Inspiring Creativity – Disney Style
Presenter: Lisa Spahn, Disney Institute

OK – I’ll admit to being a little nervous about this one. I get scared of perky people. She’s mighty perky.

Thankfully, an unexpected level of snark appeared 10 minutes into the session.
Love it when unexpected people get real.

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What talking about
- Strategies – why we do what we do
- What do that costs little to nothing
- How to adopt and adapt to organization

Organizational Creativity
- Why important
- What is it
- How is it achieved
- Where applied

Talking about baseline creativity
- Fixing things with tape and bubble gum
- Recipe substitution
- The day to day problem solving

Imagination trained out of us.

Gotta exercise creativity muscle.

We believe:
- Everyone is creative (doesn’t matter what level or role)
- Creativity brings competitive advantage
- You can organize to maximize creativity

Defining creativity
Audience definition
- Doing more with less
- Thinking outside the box
- Making things better than what it was – can be different
- artistic expression –
- Focus on solution. “Opportunities – no problems” [at least she was a tad snarky here]

Disney definition
- problem-solving
- not assuming same answer is the right answer
- recognize strengthened by bouncing ideas
- let the ideas incubate
- System in place – rewarded for passion
- If push it, doesn’t work. Respected because you tried – more so than if you just sat back.

If you want people to give you ideas / take a chance
- Will you reward them for the mistake? Punish? Limitations to your tolerance for mistake-making?

Organizational creativity is the collective expression, analysis and implementation of ideas.
--------------------------------
Team activity

Ideas from team (Kim, Maurice, Haauni)
- What can you use hat for - 13
Drink
Bottle cooler
plates
Bowl
Blindfold
Fan
Lampshade
Tree decoration
Coaster
Table decoration
Wall ornament
Reward
Punishment

-----------
Creativity model
- Expression – collaborative culture
- Analysis – organizational identity
- Implementation – structural systems

Organizational identity
- Think inside the box (organizational identity)
- Customer – for whom are you in business
- Vision – where do you see yourself, your sphere of influence
- Mission – what you do every day to achieve vision. Daily activities.
+remember, focus on vision too
- Essence – how do you want people to FEEL. (What separates Disney)

Epcot (1988) – not seen as part of Disney World.
- Seen as “educational park”
- No established organizational identity
- Once established – could get right-fit attractions
- Customer – people of all ages anywhere
- Vision – recognizing the commonalities that unify is and celebrate our differences
- Mission – Create engaging experiences
- Essence – Discovery
- Knowing organziational identity
+ With organizational identity – can make choices and prioritize
+ All rides must showcase new technologies at Epcot. Big priority.

Do you HAVE an organizational identity (all 4 sides)?
How do you communicate it? Get other people’s input – because that helps with buy in because they are involved.

Collaborative Culture
- Everyone is creative!
- Your ideas are separate from your identity
+ Many are very wedded to ideas.
+ To separate person from idea.

Team exercise – Yes and / Yes but
- Yes but – immediate shutdown. Not allowed at Disney Institute
- Yes and – more positive

Rock with stars and color and eyes in a pretty box with talking in different languages and hats and accessories.

Way to get everyone involved “plus up an idea” – start with yes and.
- Build up the idea.
- Do yes, and when you have a good idea.
- Have person who came up with idea start the yes and – “plus up the idea” and they end it. Gives them ownership.
- Have them practice with selling rocks. When practice with a different idea – they understand.
- Have it go around.

Does the idea fit the Organizational Identity FIRST, then go through the plus it up exercise.

Disney had to change culture to be more collaborative.
- Expect passion for the purpose
- If give them avenue to express ideas – start to build

Shared values – if someone not quite understanding values
- Instead of confronting – 8x11 award

Communication – sometimes if get a no, there may be an easier solution

Trust – ask “What would you do?”
- Get the easily implemented ideas first
- Then knew could get others implemented

Variety of Perspectives – listen to other ideas

Whatever we accomplish should belong to the entire group.

Structural Systems – Team activity
- Parameters – objectives, time limit, budget, also check in dates. Baby steps.
- Expertise – make sure they don’t need help. Let them know its OK to need help.
- Accountability – meeting at 30 days cancelled. We are 100% accountable. If something is important - make sure you behave that way.
- Processes

Continuous Improvement Cycle at Disney
- Listen, learn

- Measure – what is actually happening. Counted using paper as people would drag strollers through turnstiles. 800 ticks in 1 week.

- Act – got together cross-functional team. Resorts, maintenance, attractions etc.
+ Solution – piece of paper during rental

- Remeasure – after solution implemented, only 6

- Recognize and Celebrate!!!!
+ Sincere thank you from direct leader. Specific and individual
+ Food
+ Movie tickets (because of the environment) – the GOLD ONES that never expire

- Share the idea!!!!!

Leader wears the hat

You are leader , supports the cast members who give great satisfaction to guest which gives repeat business

Scope of influence – if can’t change the company, but can change your section of the world.
- If you start doing great things in your area, everyone starts asking.

Leader role – commit to identity
Inspire
Responsible.

Wednesday, June 03, 2009

#ASTD09 More random thoughts

My post from the Disney creativity session I attended will appear later tonight or early tomorrow. I drained the battery from the laptop I brought to the conference right as the session was ending.

Oh yeah - and I managed to win a free 3.5 day seminar at Disney in Orlando. All I need to do is figure out airfare and timing.

Coolest thing I've won since the (now deceased) video iPod from eLearnDevCon 07. The same conference where Brent Schlenker inspired me to start this blog.

Hey Brent - have I thanked you recently ;' )
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I had a fantastic lunch with Clark Quinn at Chinatown First (the place with the guy making noodles in the window). It was the closest to "Old Chinatown" I could get.

Despite the noise in the joint, Clark and I had a fantastic discussion. And, as usual, he gave me lots to think about.

- Developing a social network. My immediate concern has been to just get people to share information internally, but he's thinking many steps ahead. Why keep the network just internal? Why can't you build the social support structure at the same time as the information support structure? Why not see if the vendor already has something in place for the end-user (do the "experts" really need to be the gatekeeper)? I did the knee-jerk "implementation-thinking" before really mulling over the idea - which made my reaction initially more negative than it should have been. Hmmm....

- We rambled about core assumptions that may still need to be uncovered.

- Talked about Cathy Moore's Action Learning model. I am in the process of using it as a facilitation tool for instructional design among the various training departments who have asked me about eLearning (my workplace has many many training departments under different umbrellas). He things the model is solid. I agree and also think her tools are solid. Will keep you all informed about how that works.

- Discussions of the wonders of free help desk tools. Being able to see another person's computer when you are talking - absolutely invaluable.

And lots and lots of other stuff. The type of free-ranging conversation that occurs when two people with similar interests get together to bounce ideas.

Thanks for lunch Clark. Hope to break bread with you further during the Innovations in eLearning conference. And hope your transition to Fairfax is uneventful.

----------------------------------

Also had a chance to talk to Scott and Ethan at Allen Interactions about the development tool they are working on.

Again, it is a research stage thing and it sounded like they were getting some fantastic feedback from some of the more technically-minded learning developers. The big crux here is that they are working on all of the things that have frustrated those of us who develop online tutorials for a living. Particularly some pretty sophisticated branching mechanisms. And I think they may be walking away with the realization that they have something very powerful.

Out of respect for Allen Interactions (I've been pretty impressed with the work coming out of that company), I'm going to stay a bit cagey on the details of the tool until they give me permission to blog about what they are working on. Besides, it is still in way early prototype. They haven't done any eLearning production using it yet and they haven't decided who their final audience is (or if they are even going to release it into the wild to grubbers like me).

Scott, Ethan - thank you so much for your time this morning.

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I am now sitting at home hoping my legs loosen up for me to get through my second CrossFit class without completely embarrassing myself. So if you see me walking very gingerly during Innovations in eLearning, you know why.

To those of you already at George Mason University - see you tomorrow!!!!

#ASTD09 Web-Based Instruction - Design and Technical Issues

Presentation: Web-Based Instruction - Design and Technical Issues that Influence Training Effectiveness
Presenters: Traci Sitzmann, Katherine Ely, ADL

Wow! Pretty good crowd for this one.

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Methods for improving the effectiveness of eLearning (summary of the handout)
- Trainees get control over content, sequence and pace
- Practice and feedback throughout the course
- Require them to be active - assignments, practice quizzes, utilizing interactive activities
- Incorporate variety of instrutional methods
- Incorporate synchronous human interaction (chat rooms, virtual classrooms) rather than asynchronous
- Offer computer and Internet skills courses
- Provide access to online lecture notes

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Research Projects
- Examine relative effectiveness fo WEb-based (WBI) vs. blended (BL) vs. classroom (CI)
- Recommendations for WBI
- Investigate effect of intervention to increase learning in WBI
- Study effect of tech glitches on learning and attrition

Meta-Analysis - comparing WBI, BL to CI in terms of effectiveness for teaching declarative and procedureal knowledge
- Examine training design characteristics which influence effectiveness
- Gathered every study could find Classroom to WBI or Classroom to BL
- Avg age 25, 208 training courses (143 undergrad courses, 34 grad courses, 31 corporate) 26,460 trainees
- Focus on comparison
- Examined results differ. Results apply to all settings.
- Slides and research available on ADL website.
- Web Based - anything delivered online.

HEdges and Olkin procedure (1985)
- d>0 WBI more effective
- d<0 CI more effective
- d=0 WBI and CI equal

Effectiveness - we were comparing declarative and procedural score.
- It is just aggregate. Of various quality. Types. Styles.
- This is just blanket

[very aggressive group in the room]

Web based instruction 4% more effective than CI for teaching declarative knowledge
Web based instruction equally effective for teaching procedural knowledge

We are only measuring level 2. Did look at reaction. Most studies did not look at level 3 or 4.

Blended learning more effective than classroom for teaching declarative and procedural knowledge.
- Repetition in blended.
- Get more learning styles
- Time between the different types for training for processing
- Variety in presentation

Do instructional methods or delivery media have a larger effect on learning outcomes?
- Same instructional methods used - equally effective both Web Based and CI
- If different instructional method used in web based vs. classroom - 11% was more effective

In the courses that used different instructional methods - the web-based use more VARIETY of instructional methods than the classroom.
- They could go from 1 method to the next and could continue reviewing.

Instructional methods rather than delivery media predict learning outcomes.

What characteristics of most effective Web-Based courses
- Trainees control / customize learning experience.
+ More control = more responsibility
+ Spend as much time as want / need
+ More learner control = more learning
+ pace and content.
+ Applies across synchronous and asynchronous

- Provide practice and feedback
+ WBI allows you to incorporate more immediate opportunities, more immediate feedback
+ More practice opportunities period.

- Require trainees to be active
+ Questions, collaborate, discuss content, complete exercises.
+ Inactive when listentin learning or reading
+ Instructors should look for ways to incorporate active learning into the course by including tutorials and collaborative activities

- Incorporate variety of instructional methods
+ Lectures, tutorials, discussion boards, online readings
+ Can more easily self-tailor course to learner style using WBI

- Incorporate Synchronous Communication (Real-Time)
+ IM, Voice Chat, Online office hours.
+ Reduces frustration from lengthy time delays between asking a question and receiving a response

- Providing an internet skills course
+ Some trainees may not have the computer and internet skills [no kidding]
+ This may become less important as we move forward

Examining Time to Train
- 111 trainees going through occupational trainig consisting 33 self-paced modules
- Classroom instruction lasted 86 days before conversion
- TO advance, web-based had to pass an exam
- Goal of study - to examine the amount of time trainees spent in a self-paced course
- Found in web-based instruction - complete in 45 days for average learner.
+ AS few as 21 days
+ AS many as 77 days
+ Account for things like prior knowledge. The course was for electricians.
- 48% reduction in time
- Did not reduce knowledge levels
- Result: With online self-paced instruction, students can train at their own pace and STILL MASTER THE MATERIAL
- No motivational variables in the study
+ Some thought the time difference was a result of prior experience. Idea that people don't come to training with blank slate. Could test out - not forced to go through all of the stuff they already know.
- If had to go back and retake - also included in the study time
- Service in previous employment not a factor, but this did not take into account prior technical knowledge.
- Did not have transfer knowledge data - did not study what happened after the training.
- Training was done at a computer lab - for specific job. Physical validation of student in this example.

Sometimes, we just need reminders

Online and classroom instruction - very different learning environments
- Classroom instruction - schedule.
- Online - onus for learning on the STUDENT.

How learners self-regulate
- Learner has to set aside time
- Has to choose appropriate study environment

Self-regulation a process that enables individual to guide goal-directed activities over time and across circumstances
- Iterative process with a gradual effect on learning over time.
- Also want them to evaluate their progress.

Intervention to encourage students to self-regulate during the course
- ASk questions to remind to self regulate - experiment
+ AM I concentrating on learning the training material?
+ Do I need to continue to review before taking the final exam?

- Continous self-regulation
+ Prompted throughout entire course
- Delayed self-regulation
+ Prompted only in 2nd 1/2
- Control
+ No prompts to self-regulate

- Study 1 - Using Blackboard LMS, 93 trainees, Avg age = 44 Mult choice + performance
- Study 2 - TANDEM, PC based radar-tracking, 171 undergrads, Avg age = 19 Performance
- Study 3 - MS Excel avg age = 42 Exams

- Results across all studies.
+ Change in performance across 9 training modules
+ Control group - performance slightly below average to start, declines across the modules.
+ Continuous self-regulation - Performance start above average, peaks at 5 modules, stay at high level
+ Delayed self-reg - Performance below average. Once prompts start at module 5 - get improvement and level off at high level (but not as high as continuous, though not statistically significant).

- By using self-regulation - results improve between 10% - 20%

The intervention - 10 sets of powerpoint slides - likert scale.
- AM I concentrating? 1-5
- Gotta answer before you can continue content.

Self-regulation increases the amount of time spent in training

They had a firm presence across ALL. But no reminders for control.

Predicting attrition
- When trainees prompted to self-regulate - 17% reduction in attrition relative to control.
- Trainees less likely to drop out following poor performance when prompted to self-regulate

In these studies - asynchronous. Would probably see less of an effect with the prompt.

3rd study - full age range - effect did not differ by age.
- if you remove the prompts mid-training, a bit of drop-off.
- It was every 20ish minutes worth of material. Same marker in the course.

Conclusion
- Adults capable managing their own learning when receive reminders to self-regulate
- Prompting self-regulation is a NO COST INTERVENTION
- Can be incoorporated in any Web-based training course.
- Spend half an hour MORE when in continuous self-regulation

Sample prompt questions (PPT) Click Cancel when get the password prompt

Interruptions in Online Training
- In classroom - taking people to a quiet, distraction-free environment.
- Online (puported) - anytime anywhere

- Interruption - externally generated, randomly occurring, discrete event that breaks continuity of cognitive focus.
+ 77% could not complete the course in 1 attempt
+ Starting series on interruptions and how they impact online learning

- Technical difficulties studied
+ Low bandwidth, computer config, JavaSCript and other error messages
+ Current study examines effect of tech problems on learning and attrition
+ 530 adult trainees, 75% emplloyeed full or part time, 52% had bachelors +, 69% female, avg 41 years. MS Excel training - 5 hours. Divided into 4 online training modules.
+ At end of each module,
+ Conditions differed on how many modules contained tech problems, where in module
- The error designed to interrupt. See if they click through or not.
- Found only 19% completed online training course
+ Results consistent with previous research
- Social pressure may convince people to stay in classroom course. Online courses - no such social pressure. Easier to leave.

Predicting attrition
- Tech difficulties in module 1 - 10% increase in attrition
- Tech difficulties did not predict attrition in later modules.
- Wound up not being how many modules had errors - but where the errors were that predicted attrition. All modules with errors had 6 errors.
- TEST SCORES predicted attrition in modules 2-4.
- Attrition was 18% higher for trainees with low test scores in the previous module.
- Test scores 7% lower in modules with technical difficulties.
+ We can influence by an entire letter grade as a result of technical difficulties
- The people who eventually dropped out were substantially impaired with the tech difficulties. Ones who completed the course had a buffer - not impared by the technical difficulties.

Negative thoughts on learning
- When trainees encounter tech difficulties - level of neg thoughts increase
- Negative thoughts impair learning
+ for every 1 point increase in neg thoughts, test scores 7% lower
- Test scores predicted negative thoughts in subsequent module
- Big spiral effect!!!!
- Negative thoughts - self-reported. Questions like "I feel anxious"

Among those who complete the course - neg thoughts not affected by test scores.
- Low test scores result in higher levels negative thoughts.
- There was a buffering among the 19% completed.

TEchnical difficulties impair learning, increase negative thoughts
- Cyclical relationships low test scores, hight
- Attrition - Module 1 tech difficulties, Module 2-4 test scores

Recommendations
- Internet skills courses and tech support
- Trainees must have reliable internet connection
- Complete training in quiet environment, free from distractions [maybe the distraction-free computer lab is a good idea.

Prompting was an interruption also. Found very different effects.

Paying for a course, or have some extrinsic motivator - determine drop-out rate.

#ASTD09 How to Create Adaptable Organizations

Presentation: Bullish on Uncertainty: How to Create Adaptable Organizations
Presenters:
- Alexandra Michel, University of Southern California
- Stanton Wortham, University of Pennsylvania, Director of CLO Program

One of the very successful banks in the study AMPLIFIED uncertainty
- Most organizations attempt to reduce it

Studying 14 different organizations. Most fleshed out case studies banks.

How can firms cultivate high performance in employees? Looking at it from human potential perspective.

[survey of audience and how uncertainty generated among their organizations]

Uncertainty - from new competitors, from new technologies "breaking the frame" of previous technologies, from over-enthusiastic CEOs who are into change for change sake....

Learn to benefit from uncertainty
- Effective organizational coping strategy: Uncertainty amplification
- Compare to traditional strategy: Uncertainty reduction.
+ Specific goals, breaking down are all part of uncertainty reduction
+ This doesn't work.
- Understand what the 2 strategies look like
- Understand what relative strengths and weaknesses are
+ How affects org and employees

Data from 2 year study of investment banks.
- Both banks face high uncertainty: Industry deregulation, globalization,, fast pace of tech change, political instability
- Used ethnographic approach. Interviews, hanging out - 120 hrs per week. Mirroring workweek of bankers
- Both banks struggling with the uncertainty at the time.
- Only thing differed on - strategies for coping

Found that strategies that had been working for years suddenly stopped working
- Melt-down of financial markets
- Break down of some very sophisticated models. Had believed exceptions to the models would occur every 100 years. Finding exceptions 2-3x per week! (find you tube explanation of financial markets)
- 1 bad decision can bring down banks
- Banks wanted to help their employees cope with uncertainty

[If you haven't seen this video - this will provide some background.]

Case Study: Bank 1

- Bank 1 felt banks fail when
+ Individuals overwhelmed with the information they get or tasks have to do
+ No clear goals or directives
+ Don't get the training
+ Getting inconsistent messages from HR processes.

- Strategy: Reduced banking uncertainty
+ Clear organiztional strategy -> Bankers' specific goals
+ Hired experts
+ Carefully trained their superstarts in a narrow domain of expertise
+ Matched people to projects based on expertise
+ Every banker had predetermined role on projects
+ Top person not talk to clients - goal to research market, create strategy that was clearly communicated to underlings.

- Understand that this was a viable strategy for a long time.
+ Based on the individual
+ Top-down strategy
+ Very dependent upon the accuracy of their prediction. Right - works. Incorrect - you have problems.
+ Bankers were happy, clients pleased, organizational theorists pleased ("fundamental need for certainty").
+ Big drawback - when superstar left, entire units collapsed

- This bank no longer among us

Case Study: Bank 2
- AMplified uncertainty for its bankers
+ Emergent strategy
-- CEO does what everyone else doing - working with clients
-- Strategy comes from bankers closest to market
+ Bankers had no specific goals - almost daily feedback on consequences of action and trusted to self-adjust
-- They got stacks of information. Other deals, new competitors
-- How are you and juniors spending time?
-- limited guidance.
-- Decision-making becomes intuitive
+ Not as dependent of prediction. Allowed to follow instinct for profit.
+ They hired grads WITHOUT FINANCE KNOWLEDGE. Put them on deals day 1

- From a hired grad - 1 day of intro training, which wasn't really training but socializing, then given big pile of stuff and told to deal.
+ Person felt completely helpless and incompetent
- Staffed bankers based on first best warm body rather than "expert"
+ Bankers subbed for one another when need to

- VPs still regularly confronted with deals about which they know little.

- Bank 2 results
+ Made money for decades
+ Organizational theorists puzzled
+ Clients initially displeased.
+ When senior bankers left, the bank did not suffer additional attrition. This is unheard of!
+ Clients wound up staying with bank because the expertise resided in bank, not in the individual banker.
+ Knowledge more diffused among organizaiton
+ Natural to admit that didn't know everything - so would more easily draw on other people. More likely to ask questions of client, of each other.
+ Able to come up with more unique, customized solution.

- There are some cultures that quickly overwhem individual proclivities
+ Some work as social cocoons. 120 hrs a week. Work shaping people.

Performance adaptability
- Bank 1
+ 15 org changes during 2 years, crisis-driven (about 10 years ago!)
+ no innovations at task level (e.g. analytics)
+ Innovation based on imitation. "Best practices"
+ The chain approach - problem is that information moving too slowly from bottom to top.

- Bank 2
+ No org changes (about 10 years ago)
+ Continuous change at task level
-- If people saw something, they fixed it.
+ Industry leader in innovation - "People see something and fix it"
+ The organization more able to turn on a dime as the market changes

Other successful business also amplify uncertainty
- Apple's R&D Unit
- Google Chaos by Design
- IDEO
- US Army officer combat training intentionally creates "ambiguity and uncertainty"

Why are organizations flaunting the time-honored practice of uncertainty reduction?
- Why would it ensure that "less knowledge" is the NORM?
+ More knowledge = more likely to make assumptions
+ "Banks fail when people think of themselves as experts and don't realize that their knowledge doesn't apply to a new situation
+ Bank 2 = most catastropic losses happened when people thought were experts.

Bank 2 - created the 'insecure overachiever'
- Dumb experts
- Robert Rubin - models are useful, but can be dangerous because reality is always more complex than modesl.
+ Too easy to lose sight of the limitations and the assumptions.
+ Reality may not fit the model.
- Assumptions always built into your models and templates.

IBM missed boat famously (1990s)
- Mistaken belief that mainframes could sustain profitability.
- DESPITE INFORMATION TO THE CONTRARY
- Internalized concepts prevented management from noticing readily available information.
- "It's about seeing what is there."

Experts over-rely on their own knowledge

Only when people are uncertain of their own knowledge do use organizational resources and pay close attention
- When people don't know, uncertain, crunched for time = more likely to ask.
- If you don't have to = you don't
- Bank 2 compulsively asking because they really don't know. Only way people talk and pay attention.
- Culture AROUND not knowing being OK.

IDEO
- Designers do not specialize but move to a new industry after completing one project.
- Typically work on products where have no experience
- Focus on learning as you go.
+ Would NEVER tell the customer 'we don't know how to do that'.
- Advantage - not locked into a paradigm of how to solve a problem.
- Clients go to IDEO when they want to do something very different. New, fresh perspective. Big incentive to listen closely.
- IDEO designers more likely to work together, collaborate. Get many heads together.

US Army
- Tried to cultivate adaptable leaders through traditional training
- "The complexity, unpredictability and ambiguity of post-war Iraq is producing a cohort of innovative, confident, and adaptable junior officers.
+ In the field, the officers never knew what hat they had to wear - officer, diplomat, line soldier
- It's not which role - but how many. Before: you must know what your role is.
- Incredible amount of information carrying around in your head.
- Big thing - bottom-up fed
- A surprising lack of detailed guidance. Too volatile.
+ Wasn't ideal, but the junior officers dealt.
+ They learned to think on their feet and how to be adaptive.
- US Army recommendation - instill ambiguity and uncertainty instead of following closely scripted scenarios.

This is a tough change
- We are trained as experts. Individual competency.
- Stress levels very high. "This is the worst experience ever!"
- After 6 months
+ Bank 1 - stress levels high because your individual reputation as an expert on the line.
+ Bank 2 - "it's not about me" I can rely on the organization and my colleagues. Their ego is not at stake.

Bank 2 - there may be some attitude and personality requirements
- may need to be humble in regards to expert knowledge.
- May need to have loyalty to organization, sense of integrity
- Interesting, personality did not fit into selection process. Just looked for MBAs with good GPAs. They can fall in line with whatever is going on.

- Organizational identity - may actually shut down the conversation because questions become personal attacks rather than legitimate questions and listening.
+ Bank 2 - ego very pounded and not at stake.

- When catastrophy hits - people let go of identities. No longer relavent. Crisis - "we are all in this together."
+ Bank 2 is about perpetuating crisis.
+ People too busy doing the work.

Do people self-select out?
- In Bank 2 - hired in cohorts. Sense that they wanted to stay at least 4 years.
+ Gave immediate social
+ Turnover 5% - 10%
+ When people left - government, rockbands, own businesses. More variety.
-- People are learning how to draw on others
-- Continuously reinvent solutions
- In bank 1 - 25% turnover.
+ When people left - Stay in finance

Where did the theory come from?
- Bank 2 - was more like Bank 1, but lost a TON of money and let go of 25% of their people. Realized that their achilles heel was their experts.
+ Just finding ways to tinker.
+ After 6-8 years, you figure out something about finance.
+ Continually find other ways to keep person on their toes. International office, different job.

General observations
- Training too needs to be part of the mix of people on the ground
+ Training often compartmentalized.
+ Too removed from the business
+ Need to work on the ground and observe, collaborate with the people on the ground.
+ Co-train with your SMEs. No standard programs - keep going back and asking. What went well. What went wrong.
+ Keep sharing. Adapting the materials.

- If you design training to last years and years
+ But is is still relevant NOW?

- Continue communication of new discoveries in the field (whatever your field is)

#ASTD09 Further Thoughts

It dawned on me while I was bowling that there is another assumption that seeps through training as a profession that may be the cause of much of our resistance.

Training is a one shot deal.

Think about it.

Everything we design is based on "When you walk out of this classroom, you should be able to....."

Whether that class is an hour / day / week / semester.

What about afterwards?

Maybe that's the crux of "informal learning" / ROI / social networks and all the rest.

How are we supporting our students after they walk out of (or close) whatever "learning experience" we give them?

"Training" is really only the start. What support systems are you putting in place for afterwards? Do they have a way to contact an expert? Each other? You? Are there resources you can point them to? Has the organization who is driving the change put in supporting policies and rewards and systems?

Maybe our focus should be less on how we make our training entertaining and "effective". Less on objectives and evaluation tools for that moment in time.

Maybe we need to be thinking longer term....

Tuesday, June 02, 2009

#ASTD09 Thoughts on Day 2



Here's my picture with Cammy Bean.... Taking pictures of yourself from smartphones....not an easy business.

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I'm starting to see a lot of reaction to my thoughts and other comments coming from ASTD09. I haven't absorbed many of them yet and it will all be works in progress. Bear with me while I try to take this amorphous mass and try to make sense of it.

This may take awhile....and be very disjointed. Just had to write it all down for some feedback.

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When I'm thinking of technologies - I'm thinking beyond just software, hardware and gadgets. I'm also thinking of "intellectual technologies."

I'm goint to quote John Schulz's comment to my Day 2 post

The one thing I want to challenge, however, is your assertion that we are early adopters. Are we really? I feel like I've been an early adopter my entire career (approaching 20 years now). While the technology has changed dramatically in that time, it doesn't appear that the profession has moved much at all. We still have discussions about getting a seat at the table, or moving beyond reporting of butts-in-seats to show the value of organizational learning. So few of us have actually gotten beyond these fundamental issues.

I believe it was David Merrill who said instruction designed today is less effective than what was created 40 years ago. We seem so much more interested in efficiency (i.e. rapid elearning development) than effectiveness. Why is that? Why is it so difficult for our profession to move forward?



When I mentioned early adopters, I was thinking about the Brent Schlenkers, Mark Oehlerts, Cammy Beans and Janet Clareys (among many others) of the world. I'm immodest enough to think I'm one of them - though I wonder if my actual produced work really bears this out some days....

John's got a good point - as an industry, particularly in eLearning, we are so focused on fast development that the whole notion of effectiveness gets lost. This may be a reflection of the increasingly shorter deadlines and more chaotic environments we find ourselves in.

And what a lot of the bleeding edge thinkers in our industry have been harping on is that we need to find ways that adapt to this chaos more effectively.

- Maybe through incorporating the social and more social learning technologies

- Maybe through rethinking our actual design tools - not just the physical tools, but the mental ones. What solutions do we bring to the table.

- Maybe through rethinking reporting beyond butts-in-seats to actual business metrics. Not accepting that measurement from Kilpatrick Level 1-3 is OK....

- Maybe through redefining ourselves as a facilitator. Most of us in corporate training departments do have the rare position of touching everyone in an organization. We are in a rare position to bring folks togethr.

- Maybe through redefining our solutions. We serve as an advocate to the end user. Since we often touch everyone, maybe we can add knowledge management solutions to our bag of tricks. Help corrale information into more easily digestible chunks and in ways that makes sense to the end user - not just the expert. From what I can tell, we're pretty good at this.

Why is this so hard?

Being willing to NOT be the expert when every moment of your education and your professional career punishes you for "not knowing what you are talking about" is a very tricky and uncomfortable thing. There is power in being one step ahead of everyone else. In being the expert. The know it all.

What all of these solutions is asking us to do is to give up the essential power that we perceive information has and pass it on to others.

Do you want to give up power?

----------------------------------------

So much of my job as an applications trainer is fear mitigation.

I wonder if we are CAUSING fear among our colleagues rather than mitigating it and helping them apply and adapt to their own situation.

Ellen Wagner said this very eloquently in her post reflecting on the ASTD09 Twitter traffic:
It's simply that we have an opportunity - the responsibility - to demonstrate the value of what these emerging solutions mean to our enterprises


----------------------------------------

I had a conversation over at Allen Interactions as I attempted to get more information about the cool branching that they are experimenting with (no news yet BTW. Gotta make some phone calls and do more meandering tomorrow).

We chatted about is the challenge of encouraging some of our colleagues to think differently about eLearning course design. Linear vs. Branching. Because branching necessarily makes design more complicated while it also makes the interaction and the learning more contextual.

I'm puzzling on how best to do this. To both show value, then make it easy and less intimidating. I'm not entirely sure just giving someone a template is an answer. And I'm not sure it's just technical limitations with the tools.

The jump from a linear ID design to a branched ID design requires looking at all of the shades of grey that we may not be equipped to deal with as we march to the objective.

Again - little time, lots of change. And a knowledge that there has to be a better way to make it all effective or we all become irrelevant.

#ASTD09 SCORM Virtual Environments and Research

Presentation: Update- SCORM Virtual Environments and Research
Presenter: Eric Roberts, ADL

Catching up with some work and some conference setup for the Innovations in eLearning conference. In the dark. In a corner. By an outlet. Of course.

Also - if you are looking at my Twitter feed and notice there is no picture, I've been trying to replace it and any image I choose isn't loading correctly. No error message, tells me everything is OK, then it just does not appear.

I'll try again after all of this conference craziness is over and I am back at my main work PC. For now - I look like a question mark in a blue square.

My superpower is Invisibility....so I guess that makes sense.....

------------------------------------------

[Nice touch, Dr. Roberts is wandering around getting questions.]

ADL - Provide access to the highest quality education and training tailored to individual needs, delivered cost effectively, anywhere and anytime.

Instruction in Defense department - was all created by vendors with own proprietary systems.
- Lack of interoperability identified in 1997
- Defense seemed to be a good idea for hosting - top-down, Interest in common.

Why start with the military?
- Large training investment
- Innovation in technology applications
- Ability to scale - drive the market
- Executive order 13111

Functional Requirements - Accessable, Interoperable, Durable, Reusable.

SCORM - Sharable Content Object Reference Model
- Redeploy, rearrange, repurpose, rewrite
- Deliver materials through LMS
- More than 50 vendors with SCORM compliant LMSs as of today
- Widespread global adoption. US DoD by Instruction, NATO by directive, everyone else by choice.
- More than 10 million course completions in DoD
+ Also used in Korea.
+ Medbiquitous - help create instruction across entire industry.

Essentially - every group does not necessarily have to create their own stuff.
Much easier to share materials between groups.
Development costs down 5%, Maintenance costs down 85% as a result of standardization

Today - stable SCORM 2004. Now in 4th edition.
- Best with traditional didactic instruction
- Not so easily accomodates - collaborative learning. Though it has been tweaked.
+ Learning portfolios one option
- Instructionally agnostic

Criticisms
- Clunky
- It's an agreement among groups to do the same thing.
- Question: How to move the industry. What would they be willing to do so everything works together


Future SCORM 2.0
New Learning Architecture
- Simulations, games, virtual worlds
- Mobile systems
- Performance support
- S1000D Tech Manuals
- Intelligent tutoring systems
- Collaborative learning

New Enterprise Architectures
- Post Google Knowledge Management
- Service-oriented software architecture
- Future LMS architecture

Most recent SCORM 2004 4th ed
- Want to tread lightly on vendor freedoms
- Released March 31, 2009
- Increase interoperability
- New features
- DoD is now interested in making sure that we get really robust interoperability
+ More tests so more assurance that instructional materials mesh
+ New test suite and sample run time environment

- Improved content packaging
- Broader objective sharing
- Partial completion Rollup
- Jump Navigation Request (enable direct navigation to an activity.)

[Here, he loses the rest of his presentation......and realizes he's been working with an earlier edition. I think this moved a bit fast for the general audience.]

ADL Orientation
"The heart of the educational process consists of providing aids and dialogs for translating experience into more powerful systems of notation and ordering." - Jerome Bruner

Engagement Affordances
- Factual text, lecture, story, project, simulation, games, virtual worlds, user-constructed experience
- Wouldn't it be nice if these were interoperable too?

Simulations - instructionally effective. A given.

Games - some controversy in the effectiveness.
- ADL interest - research and development of best practices
- What games can and cannot do.
- "All games are simulations, not all simulations are games."
- Piaget points out that in games, the player owns the consequences of their behavior in a way more significant fashion than in traditional instruction
- Flow - Mihaly Csikszentmihalyi

- Gameplay
+ Luddology - the gameplay element. Limbic system
+ Narratology - where you are trying to make sense of the experience. Cerebral Cortex
+ A good instructional game will deal with both effectively.
+ If there is a tension between limbic and cerebral - limbic will win.
+ Haven't figured out how to solve this.
+ Sense that SCORM is not the solution to optimize this platform

New Media
- Senior Strategist, Emerging Media US DoD.
+ Concerned about use of MySpace, Facebook, Twitter et al that may have unintended consequences.
+ Ex. Sarah Palin that she is going to Afganistan with Stephen Colber in July. Colbert told to say little. Palin broke his security.
- People are communicating. Communications can be meaningful. Right now, not programmatically intentional.

Virtual Worlds
- "We should get it...cause it's good"
- Would be nice if instructional experiences could be more seamless without log in/out
- There is a federal consortium that tracks more than 250 virtual worlds being provided.
- Paulette Robinson robinsonp@ndu.edu
- Most common example - Second Life
- There has been some interoperability in virtual worlds (text only) between Metaverse and Second Life.
- Some attention to shared experiences across worlds. Still a lot of focus on getting them to WORK, rather than the affordances
+ The sense of presence....being there.
+ May be result of time spent.
+ Some report that being there in virtual world is like being there in real world. Idea still not fleshed out (haha)
- DoD is interested in potential benefits for training.
+ Seen in teambuilding etc.
- ADL - has good experience in multi-media world (25 years), not as certain with Virtual Worlds. Still figuring out how it all works technology is still quite new.

ADL Registry - sharing learning (under constuction)
Davis - the predecessor system. Focused on images

SCORM compliant content by definition will be more structured!
- Not inherently more protected. [The implementation will create the protections because the passwords help generate the tracking and scoring. Often its behind the firewall]

Relationship between ADL / SCORM / SCORM 2.0 / LETSI
- LETSI thought SCORM would be divested from DoD
- DoD will retain control of SCORM
- LETSI will be re-looking at the assumptions
- SCORM - 1 learner in a managed environment.
- LETSI - looking at collaborative environments and other types of environment

DoD policy DEVOTED to industry standards rather than customized solutions.
- Was involved in creating LETSI with assumption that they would take over SCORM stewardship (which is where things stood last I talked to Avron).
- DoD not comfortable giving away control since they are the ones mandating use.

ADL loves LETSI and feel that they can solve some problems that ADL inside DoD cannot.
- Both want effective instructional experiences regardless of platform.

Will LETSI focus on applicability of SCORM standards?
- Roberts: SIPFA - all information systems in K--12 schools interoperable. They adopted SCORM as standard and tweaked to meet their environemnt. Also done by Medbiquitous. People taking platform and doing additional work.
- Avron Barr (LETSI): LETSI working with the TOOL developers. The TOOL developers will help you. Hope next generation will provide more tools.

Little hard data on the effectiveness of games and virtual worlds.
- Sense of immersion and engagement that games provide not easily measurable through quantitative means.
- The tools education researchers have not well suited to reasearching games / virtual world effectiveness.

#ASTD09 Tuesday Morning Keynote

Presentation: Tuesday Morning Keynote
Presenters:
- Jim Capara – Preemptive Talent Management
- Renee Mauborgne – Blue Ocean Strategy

Well – breakfast was not particularly well attended this morning. Sounds like there was quite a party at Fados last night. (BTW – for beer, Fados is highly recommended!)

Meanwhile – I was semi-happily (much to my surprise) doing what I am now going to call “rubber-band pull-ups”. Just enough support to not kill myself and get a springy effect when I hit full extension. Pretty cool. Push-ups, however, were brutal. By the end, I wobbled home while trying to stretch out my cramping feet and ankles.

Can’t wait to go back! (and no…that was NOT sarcastic).

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Jim Captrara

One responsibility in common – making sure the organization is ready
- How do we best contribute?
- Answers varies on strategic goals, talent required, etc.
- Don’t just tackle most obvious challenges

Preemptive talent management – look forward to where org is going
- YOU can lead the organization

We have to change our thinking.
- No barrier to role that talent management plays in organization
- You can influence org at MUCH higher level.

(The guy is reading directly from a teleprompter. I suspect part of it is for the translators and closed captioning)

Nextel – challenge of continual and TIMELY development of sales force.
- Move creation of product information from marketing to learning
- Responsible for test trials, documentation, sales training, help marketing
- Put it at earliest point in development cycle
- Take on functions not traditionally “training” can help the organization
[Take more responsibility! Do more!]

[In his org – he has been shifting other functions into training function.
- Customer Service
- Marketing
- Documentation
- Even a certain level of testing (which makes sense since they have perspective on the end-users others don’t have)]

Did some measures based on sales metrics when at NVR, 2006
- test sales folks to see how much retained (1/2 way)
- then test skills utilization (180 secret shopping experiences with same script and video)
- Maryland and DC – sales folks not using sophisticated skills
- Weaker markets – sales folks using many more of the skills trained.
- Got metrics division by division
- Clear predictions of change in performance when see downturn. Highest performance sales teams most at risk because didn’t need to use the skills. The prediction proved accurate.

Next 12 months – test and control groups.

If had waited for skills training need to emerge – results would have been catastrophic.
- Right now NVR in position to make strong recovery.

We have power to predict performance. We can position the organization to succeed in tough markets.

Use ALL tools at your disposal. Look BEYOND traditional training offerings.

No need to think and behave in same way.

We shouldn’t be operating at the END of key processes.
We SHOULD assume we can be pre-emptive.

We have to jump into the most strategic processes in our organizations [whether they like it or not]

-------------------------------------------------------

Renee Mauborgne

How can a company create and capture uncontested market space?

In difficult times – strategy is more important than ever before.
- Don’t worry about stock price. Market forces working.
- Don’t focus on the news. Even the best (Buffett) getting it wrong

When facing oscillation – gotta have razor sharp focus so that come out of the downturn stronger than you go into it.

How are you going to stand out in the market and at the same time lower cost structures so you can be competitive.

Is Blue Ocean Strategy relevant to you?
- Is your company facing heightened competition?
- Is it hard to stand out among rivals?
- Are your sales reps arguing for deeper price cuts?
- Is your company blaming slow growth on market conditons?
- Is company seeing outsourcing key to regaining competitiveness

Yes – Red Ocean – bloody ocean. Lots of sharks.

How do you capture a new market?

Video Game industry example
- 1990s – 2000s became flat. Sony Playstation / Microsoft Xbox / Nintendo
+ Dividing up the market of antisocial boys
+ Way they competed – technological advancement, blood, higher processing

- Nintendo – why do I need to fight for a small segment?
+ Why use the same basis of competition?
+ Who says we can’t grow the market.
+ Nintendo Wii – how they tried to change the market. [big fan of mine, though WoW has taken over my gametime recently]

- Big question – when is that coming out!!!! People wanted it for Xmas
+ Nintendo called this Blue Ocean in Action

- They wanted to reach beyond existing demand
+ Captured occasional players.
+ Captured non-gamers – more active people (sports + video game)
+ Captured women, senior citizens, adults.
-- Senior citizen centers are using it as recreation
-- Kids visitng grandparents more!

Tool – Strategy Canvas
- Horizontal access – all factors business competes on
- Vertical access – level of offering / investment in that offering

When did video game industry – all competed on same strategy and invested in the same thing.
- No investment in HDTV
- Reduced processing power
- Raised other factors – motion remote – that never existed
- Noted that the cost structure is lower by reducing many traditional factors. Gave it more than ample money to focus on the more important factors.

You can reduce cost by rethinking strategy.

4 actions framework
- What factors can we eliminate / reduce?
- What factors can we raise/create to increase buyer value
- Intersection where we have maximum value index

30-50% of what industry competes on may have made sense in the past, but creates limited value now.
- Because we are benchmarking the competition!

Nintendo’s profitable growth
- Sony loses $240 on each PS3. Nintendo makes $40-50 on each console.
+ Challenge assumption that you lose money on the box, make money on the software.
+ Why can’t we make $$$ on the box?
+ Do we need the graphics? How many really HAVE HDTV ?
- Nintendo sales up 90%, net profit up 77% Plus HUGE brand recognition
- Nintendo now #1 in industry by growing market.

Nintendo Wii created blue ocean uncontested market space.

The whole point – they didn’t “compete”. They created new marketplace.

Red Ocean – compete in existing market
Blue Ocean – create OWN market
Red Ocean – beat the competition
Blue Ocean – how do we make the competition IRRELEVANT?
Red Ocean – Exploit existing demand
Blue Ocean – Create and capture new demand
Red Ocean – Differentiation or Low Cost
Blue Ocean – Differentiation AND Low Cost

Red Ocean – how the Structure of an industry drives my Strategy
Blue Ocean – how does my Strategy drive my Structure.

2nd example – Cirque du Soleil
- No animals (therefore no insurance), no starts

Substantially higher returns from Investments in Blue Ocean
- Red Oceans – Market competing business launches.
+ 86% Business launch = 62% revenue impact = 39% Profit impact
- Blue Oceans – Marketing creating Business Launches
+ 14% Business launch = 38% Revenue Impact = 61% Profit Impact

How can we systematically create blue oceans
- What learning officers can bring = tools and frameworks so that you have a consistent language and system.

Research
- 150 Blue Ocean creations across 30 industries. 120 years of data (1880 – 2000)
- Industrial, organizational and strategic variables
- Took 10 + years to compile and series of articles.

Macro findings
- Incumbents often create blue oceans, and usually within their core businesses. Not just startups
- No permanently excellent company
+ Companies rise and fall based on strategic moves made.
- No permanently excellent industry
+ Gotta create new strategic moves.
- Creating blue oceans build strong brands.
+ EARNED, not bought through advertising.

Ex. Sony – strategic move from just Japanese company to bleeding edge.
- Sony Walkman – Quality of boombox, size of transistor.
- Has Sony made smart moves since Walkman? Uh, no.
- Wound up taking on western CEO (unheard of in Japan at time)
- Still think “high quality” if see a Sony AV device.

Ex. 2 Apple – iPod

Example – Orchestra industry
- Audiences shrinking 1983 avg audience 1137. 2008 768
- Cost structure going up
+ High fixed costs – superstar guests, soloists, conductors, salaries
+ Variable costs on rise – fundraising, marketing, competition for funding (which is shrinking)
- Difficult environment for Big 5 (Boston, Cleveland, New York Philharmonic, Chicago, Philadelphia)
+ Endowments together amount some $800mil. Deficits in millions

- Andre Rieu Orchestra – Netherlands.
+ Audience participation. And HUGE audiences
+ Concert revenue – 75 mil. London Symphony – 11mil
+ Top 10 grossing concerts in US. Ahead of Springsteen
+ Over 20 mil albums sold (10,000 considered exceptional)
+ France alone – 10% of all classical music CD sales
- How Andre Rieu differs
+ Customers want “more for less”
+ Look at Non-Customers! Why do people not come. Found average person intimidated.
+ What can I do to change?
+ All orchestras in world again have identical strategy: fancy theatre, exclusivity, high prices.
+Andre Rieu – no star soloists. Soloists demotivating for existing orchestra! No fancy theatres. Reduce size of orchestra.
+ Less intimidating music
+ Audience participation added

Six paths to Blue Ocean – don’t just accept the below boundaries…
- Industry - what are the baseline assumptions of your industry?
- Strategic group – can I collapse groups? Create new players as a result?
- Buyer group – don’t just look to one target market!
- Scope of product or service offering – go beyond the way your industry defines what the industry is.
- Functional-emotional orientation of an industry – can you switch the orientation of your industry? Eg. Body Shop took cosmetics (emotional) and made it functional.
- Time – how do you take advantage.

Look at alternative industries
- Create new industry
- Became Non-Benchmarkable

Have a healthy balance between your Red Ocean business and Blue Ocean business
- Red ocean still your current cash stability and earnings
- Blue ocean your future

GMs problem – their whole product line in the Red Ocean
Microsoft problem – also now in the Red Ocean. Where is your Blue Ocean?

Most companies too much in the Red.

We still need to have something creating our future!

Blue Ocean in action [sigh….gotta buy the book for details]
- Formulation
- 6 path framework
- buyer utility map
- Execution
+ Tipping point leadership
+ Fair Process – Engagement, Expiration, Expectation / Clarity

In 70s – Japan came over and made us change our concepts of Quality
- Quality
- Training became a low level job to a higher level.

Can we create a Blue Ocean for the Training industry?

How to bring ideas to your company?
- Blue Ocean Strategy simulation.
- Simulator – StratX. Company does 2-3 day exercise.
+ Red Ocean first.
+ Then does Blue Ocean round
+ Company can play with ideas
- Webinars – start the conversation among your top people.
- Training materials being created

Blueoceanstrategy.com
- teaching materials on these ideas.
- How to create programs for your people

Turnaround will be dependent on new ideas.

Monday, June 01, 2009

#ASTD09 Day 2 thoughts

A few random thoughts:

- I don't know about anyone else, but did you sense the fear in the room during the keynote? I saw lots of people around me with slumped shoulders shaking their heads. Though the details may still be up for argument, the point that we need to get past the whole "a course is the solution" is valid.

- Also noticed at the Allen Interactive session that there were 2 types of people in the room. Those of us who have developed eLearning for awhile and recognized the power of the research prototype Scott demonstrated and those who were angry because they "didn't get any information on developing eLearning on a budget."

- I'm going to try to get a bit more information on that Allen Interactive research prototype (I think they are calling it Zebra). There are a couple of really powerful things in there that will make those of us who want to create super-complex branching scenarios very happy.

- This is the same section that triggered my comment about linear vs. branching. I see it in my organization when I try to show them something past the expected multiple choice or drag and drop. Or if I talk about scoring using time and tries. Or if I show them more randomized paths through content. I talked to lots of vendors who were proud that you could "make them go through the content" with their tool. How do we get some of our fellow IDs to think in terms of branches....options...free choice.....

Note to my blogger friends. We are spoiled. We are early adopters. We are the converted.
Time to start getting some information about the resistance.

#ASTD09 Basic Cartooning for the Trainer

Presentation: Basic Cartooning for the Artistically Challenged Trainer
Presenter: Mike Artell - Author/Illustrator

I am not certain how well this session will blog.

Hopefully, I can use the spiffy cool PowerPoint napkin shown at DevLearn08 to help.
----------------------------------------------------------

1 picture worth a thousand words.
- People who train tend to talk.
- We think in pictures. [but I'm going to text this presentation,....because that's how I roll :') ]

Remember pictures! Think in pictures, never forget.
- something about seeing the visual.

DO NOT DRAW TOO MUCH

Free drawings!
www.mikeartell.com/trainertoons.htm

Can't do anything until you get their attention!

Boat = watermelon on a stick for most.
Almost everyone draw from side.

Anything you draw - most draw from the side. Gotta change the way you look at things.
- Move AROUND things.

Help you get and keep attention with drawings.

If go at it from a certain point of view, will change.
- WE have to change. The situation is NOT GOING TO CHANGE.
- People want one thing from you - MORE

Picture doens't change - YOU change.

Creativity in the brain, not the pen.

Sometimes, need to remove. How you look at and reframe makes all the difference.

If talking about change for the sake of change vs. real change.
Eleven + Two = 13
Twelve + One = 13 (rearrange the letters - same result)

Important thing about expressions - eyes and mouth.
- Noses not important
- Mittens for hand
- Everything goes up when happy! Down when angry. Gestures get closed.

Don't assume you have to draw the entire character!

Take any cliche and make it literal.

Keep it simple.

Using Wacom pad - hardware and software $100 bucks. Pressure sensitive. Lots of pens. No wire [audience - NOW you're talking!!!!]

3 dimentional - no horizontal lines.

Don't draw the whole thing
- Waste of time, not as interesting.
- Zoom in! Zoom out! Look at comics.

If draw really really big - will be fine!
- don't have to draw the whole person.
- Worse you draw - bigger ought to be drawing!

Females - smaller shoulders

[you will notice from these drawings that the gap between eye and hand in drawing....very large]

Trunk + big floppy ears = elephant.

Diversity - different salt shaker people. Short, tall, different features.
Younger you are, the rounder you are.....in drawing....
- Tiny ears, lower and far apart eyes, little nose, no neck, round - baby
- Eyes a bit closer, little more nose, eyes higher - youth
- Eyes in, more nose, eyes higher, face longer, adult
- Eyes in, bigger ears, face longer, long skinny neck - old.

In real life
Eyes in the middle of the head in real life.
Straight down from middle of eyes - where lips are
Distance from between eyebrows to tip of nose, ear size.

[kinda more fun watching this guy draw]

Make young animal - big head in relation to body. Shorten the body = younger.

TO show speed - draw the hand, tail, etc once - then draw overlapping pieces, with parentheses.

Make anything feminine by giving eyelashes.

Signs - make sure fingers go past edge.

Anthropomorphization - great to take non-human things and give human characteristics. Makes them come alive.

----------------------

I gave up very quickly on the PowerPoint thing. The guy was moving WAY too fast.



This is a picture of part of my work during the class. I won't show you the other side of the sheet.

Every artist in America can breathe easier......

#ASTD09 Powerful eLearning on A Budget

Presentation: Design Delirium - Designing eLearning on a Budget
Presenter: Scott Colehour, Allen Interactions

Been looking forward to this one....

-----------------------------------

To what extent are the authoring tools determining the state of our eLearning?

What tool is right for you?
- Job Aid from Allen Interaction

Way they break down development issues and tools required for the project

Product - what is the desired end-product? What can the tool develop?

Process - does the tool or tool set help us implement process we use to develop? Process often missed.

People - HUGE. How smart are you in regards to programming, models, template development? We are trying to push down level of programming skills. May have gone TOO far.

Pressure - pressure to deliver. What is the timeline? If everything due tomorrow, will affect the tool you choose, the product you produce and your product.

Template-based tools focus on People and Pressure (fast), doesn't really address the end product and the process you use on a certain level. Just focus on "fast"

Product

What is effective eLearning? [Their definition]
- Builds skills
- Measurably improves performance.
- Doesn't do both - wasted time and effort.

3 Product Approaches
- Presentation
- Questioning
- Modeling - creating practice environments. Application practice.

Higher level - the model.
- We really need to focus on performance-based learning design.

Historical Precedent
- Notion of modeling around forever - apprenticeship.
- At some point in the past 60-80 years, telling became the standard. Doesn't hold as much design power.
- In business world and education world - we don't allow people to practice. Gotta go back and apply immediately when its super important. We aren't doing drills.

Design Methodology - Context Challenge Activity Feedback (CCAF)
- Activity - the main application practice part

Learning Experience - Meaning Memorable Motivational (MMM)
- Gotta be able (or willing) to remember the training
- Need to design the 3 Ms in.

Improving Skills - Outcome - Applicable Targeted Useful
- We usually give them SO MUCH INFORMATAION that it confuses. How to filter.
- Still got to make it useful to them

Why Modeling isn't used more (a lot of it has to do with the tools)
- Too difficult to design and build
- Don't have the programming skills
- Don't have the investment resources. (Org doesn't see return)
- We don't have the time

Process affects Product
- Presentation - Linear Process
+ Outline or Pert Chart (for branching) organization
+ Very simple and rapid
+ doesn't get at performance initiative

- Questioning - Template Process
+ Pre-structured question formats
+ Times when this is valid
+ Still not quite get at performance goals.

- Modeling - Programming process
+ Really need higher levels. Programming is Language!!!!
+ Advantages: Open-ended, flexible, powerful
+ Challenges: Complicated, Time-consuming, Costly

The cycle of development tools for eLearning
- Code - Plato learning
- Visual - Authorware, Flash
- Templates - Sealund, etc (constrained to templates)
- Code - Flash now considered programming language. Most use the code, not the visual interface.

As a tool-base, you want something visual with templates and can combine and some flexibility to do high-level.

Process and Ideas - Moving from idea to reality
- Ideation - process needs to be incorporated into toolset.
+ Most tools do not have design process built in.
+ Many still use post-its, paper, powerpoint, visio. Separate from toolset.

- Tools - still haven't found a tool that meets all criteria

Becoming Unreasonable
- "All progress depends on the unreasonable person." Won't fit themselves to what they have.
- We've been too reasonable - adapting too much to the tools that are out there!

Starting to do some research to help industry make better modeling tools.

What do we need?
- Design flexibility - not just putting together templates.....
- Modeling capability
- Development ease - shouldn't have to be a PhD in programming!
- Integrated ideation - ability to prototype and model and flow into designs
- Integrated collaboration

Allen Labs activities
- Starting to build development tools (Zebra?) The demo not a product yet.

[I may need to go investigate more closely tomorrow. Much easier to build more randomized choices - truth tables as engine to help with navigation. Very complicated in Captivate. VERY slick!!!!]


How to apply this to actual project
- Go through prototypes.
- Start simple level and go deeper.
+ Want to get a feel for how the person is going to go through the activity.
+ Storyboards won't give you the same level of information.

----------------------------------------
And then the "but I need tools NOW! This isn't fitting the description as I understood it!" folks coming out. These are the same folks who looked really shell-shocked during the keynote.

Scott's point is well taken - if you want to do higher-level stuff, it is very time consuming and expensive, even with tools like Captivate. Their purpose, is to help create tools to do higher level interactions easily. So he's demonstrating that.

Here's the issue - many folks are not at the point where they are thinking in terms of higher level interactions. They are still stuck on the traditional course / presentation / multiple choice model.

They may also be having a tough time figuring out how to design such a beast. Their brain may not quite quirk that way. Linear vs. Branched. That's a pretty big design jump...

Maybe we underestimate the size of the gap.

Scott - if you read this for whatever reason, don't let them get ya. Looks like a very cool thing you all are working on! Hopefully - I'll get a chance to come visit and look closer.....

#ASTD09 A Simple Approach to Driving Change

Presentation: A Simple Approach to Driving Change
Presenter: Susan Scott, Fierce
Panelist:
- Jackie Bayer, E&Y
- Ellen Dubois du Bellay, Four Seasons
- Erikjan Lantik, Food Lion
- Dr. Thom Terwilliger, FDIC

This one is designed as a panel discussion. Always looking for Change Management ideas. (My bosses pegged me for attending the session with Kapow! in the title. Ha! Fooled them.....)

-------------------------------------

Kaliedescopes - when one piece drops, the whole picture changes. Always looking for the "one thing". What is the "one thing" that will compel action?

Using Mining model she developed.
- Step 1 Identify the issue
- Step 2 Clarify the issue
- Step 3 Determine current impact
- Step 4 Determine future implications
- Step 5 Examine personal contribution to the issue
- Step 6 Describe the ideal outcome
- Step 7 Commit to action

Erikjan Lantik, Food Lion
- The one change: Overnight, we would TRUST those 3300 store managers and equip them to do the best possible job.

- Food Lion went through very rapid expansion. In the rapid expansion, had to be very top-down 70s - 90s.

- Issue in early 90s with meat (1992). Not handled well. Made culture MORE top-down.

- Started to realize that they needed to build trust outside headquarters. All decisions cannot be FROM headquarters. The Store Manager owns the store.
+ How are we developing the store manager?
+ How do they KNOW what the best thing to do is?

- Top-down model produced results. Leaders develop strong associates. But still a lot of cultural fear. Sales ultimately, not about the HR component but the business components.

- "Permission" - "We should give our store managers permission to sell and lead."

- Higher associate satisfaction lead to higher customer satisfaction.

- He wants to be able to walk into a store and know things are "right". You can also tell when an environment in the store is changing. The Store Manager is most likely the person who is leading that change.

- If nothing changed, people begin stepping away from what needed (because too afraid to do something).
+ Begin seeing high turnover
+ No one talking to customers
+ Results in customer not showing up - too much choice and customers go elsewhere.

- Primary role of leader - to develop associates. If the leader not having the conversations they need to have, then goes up. If no one is having that conversation, no one develops.

- We had very top-down driven CEO until 8-9 years ago. Since not expanding so much, don't need command/control. Now CEO from HR. More flexible. More focus on conversations.
+ Current conversation about "letting go"

- Looked at vision for 10 years out - Ultimately about connecting with people. Associates and customers. Beginning to roll out connection sessions.

(this is all a bit vague, I'm afraid.... I'm guessing the target is to turn Food Lion into a more customer-friendly, customer-service store.)

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Susan Scott - careers and lives succeed or fail 1 conversation at a time. The conversation is the relationship. Sometimes, 1 conversation will impact the entire trajectory of the relationship.

(Boy, ain't that the truth.....)

Business is an extended conversation.
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Ellen Dubois du Bellay - Four Seasons

- One piece: The Skill Around Coaching. Give Middle and Senior managers skills to be better coaches.

- Operate best hotels in best locations around world. Very strong culture. Avg. tenure at sr levels, 20 years.

- Low turnover good, but can also be achilles heel. They've been successful.

- Golden rule - treat others the way you want to be treated. Spend LOTS of time hiring. Looking for "nice" people. Not necessarily technically skilled.
+ Often don't have the conversations need.

- Clarify the issue - what is it that we are missing? Esp among lower ranks. Help them feel engaged.

- Main message from the lower ranks - want more decision-making. They deal with customers Directly. Want to be listened to. Want better coaching.

- What they are struggling with now - not quite sure how to move forward.
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Susan Scott - coaching now no longer seen as remedial, but also as a positive growth tool.

- Challenge - how to provide it. Outside, etc

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Ellen Dubois du Bellay - Four Seasons

- Started to see lack of initiative around what guests want.
- Customers getting a "policy-driven" experience. Less flexible.
- Need to go back to "guests first"
- Want to get away from the robotic behaviors that are starting to develop

- Susan: sometimes wonder if the CEO knows what the actual customer experience is.

- Implications if nothing changes: lose market share. Competitors - not just Ritz etc. Boutiques can do more customization. Need to keep up with the boutique experience. Very afraid. Because results in not getting the pick of the best people. Other danger - don't attract entrepreneurial types, just people who like following directions.

- Personal contribution. Didn't start talking about stuff sooner. Financial crisis has been the real trigger. Wasn't worried because things working OK before.

- Jim Collins - as soon as your organization thinks "It's Arrived", you are on the downward slope.

- Four Seasons - looking for people who rate themselves 9 on customer service, because the person shows they are looking to further improve.

- 40 hours of learning per manager per year. Trying to plant seeds for next 12 months, take every single one of those 5,000 managers - give them confidence to have good conversations with their employees.

- Have thought about it with the lower levels as well. Starting with the managers.

- Have mentor/mentee. Also have circuit training between managers and employees.

- How bad until it is considered a "real emergency?" Now! Occupancy down 10-12%. And people are not going to go back to status quo.
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Susan Scott - conversation training can start anywhere.
- Helps if it is a pre-existing group
- Goal to connect at a deep level.
- Human connectivity - only sustainable competitive edge

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Dr. Thom Terwilliger, FDIC

- FDIC across entire country (and I live nearby!)
- Organization will grow between 30 - 35%

- 2007 culture initiative.
+ One of most trusted in US
+ Erosion of trust internally between line and executives
- Culture shift
+ Leadership
+ Communications
+ Empowering employees

- Action - used Cotter model for Organization Change
+ Communications and conversations across agency
+ Often, many neglect SR. leadership. They started with them.

- Barrier to culture initiative - baggage within an organization.
+ Complaints about internal
+ Anecdotal complaints. Did survey.
+ If didn't do anything about that - (like any organization), the mission is going to crumble. FDIC - can't allow that to happen. Also concerned that the attitude would start appearing externally.

- Been with organization for 2 years. He wandered around and talked to people.
+ And most especially with the angry people.

- Conversation - what do you want your leader to do and TO NOT DO.

- One of the key things, great to talk, but you need to act. What tools have you given me to be a better leader?

- Conversations begining to change from "what we don't have" to "how can we fix this" and presenting options.
This is a HUGE shift.

- 16 stretch goals associated with initiatives (with money incentives et al).

- Doing regular surveys to see whether this stuff is actually working.

- Now having to remind people that this is an ongoing process.

- The learning role in this whole thing:
+ 5 subgroups. A Corporate University employs a member of every single group
+ Just in time, partners with external professors and companies, field programs, video series to start the conversation,

- Reality - nothing like a crisis. Financial crisis really helped them.
+ Chairman clear in saying that shifting culture is as important as taking care of the banks and others.

- Most important piece to excel at mission for next 25 years. Do so by increasing communication, building trust, empowering employees.

- This agency mostly works behind the scenes when things going well. Very important.
+ Take FDIC badge. When you are out there - entire corporation is behind you.
+ We are all in this together.
+ Your stakeholders are the American People.

- Cotter model of change
+ He did training - including in field.
+ Model used as a ROADMAP, not an actual verbatim checklist.
+ Doing that helped him see things from an agency perspective better than if he just focused on his team.
+ The model seemed pretty common sense to the rank and file. Able to communicate path more effectively.

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Jackie Bayer, Ernst and Young

- One issue: Too many "versations". Not conversations. People talking to or at someone, not with.

- 2 sides to business: Work with clients, Developing our people

- Conversations with client. Conversations between each other.

- Results of having "versations" - we are very successful, had good progression. But what made us successful - leaders keep pulse on clients and people. But internal people not feeling developed and supported. Beginning to hear whisper that E&Y people are not listening - clients feel like they are being sold to.

- Tough to make the shift - people paid to be experts. Don't want to send message that they are not expected to be experts anymore, but want them to start listening and more back and forth.

- Current environment (with outside + new employees), demand to be treated as individuals.

- Any silver lining, there is more hunger for connection. You are not in this alone.

- Getting an opportunity to do some of the work wanted to do. The crisis encourages people to do something different.

- If don't act - fail to adapt. Not attract best and brightest to organization. Not attract the clients.

- Panicked - 3 years away from retirement. Has pension. Want them to continue to exist.

- Personal contribution: Don't just point at the leadership. Worst thing she did, fail to challenge assumptions that have been in organization in a long time.
+ We never have a conversation without a slide deck. or Talking Point.
+ Now asking more "how do you FEEL". More heart than head.
+ Assumption - accountants not good at relationships. Not true
+ Assumption - coaching needed to be separate event. Crazy. Looking at different framework.
-- 70/20/10 - 70% SHOULD be on-the-job. Requires conversations.
-- 20% developing internal infrastructure for coaching
-- 10% formal training, setting up conversations about the training. Focus on developing questions with real depth

- Ideal outcome - real differeniated experience for the client AND for the employees. It FEELS DIFFERENT to work for (and with) Ernst and Young.

- Leaders are role modeling what have happen.
+ Chair had Town Hall. Everyone has a BS card - everyone could raise if feel talking "BS." And people did raise the card! And no one was punished!

- Process where working with teams - team acceleration. A dialup where people can talk about what matters most and individual actions.

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What gets talked about and how it gets talked about will impact what happens in a conversation.

#ASTD09 Expo

Spent the rest of the morning meandering the expo.

Met up with Cammy Bean and had coffee. Always cool to meet a fellow blogger after corresponding with them for a couple of years. Thanks for the coffee Cammy!!!!

Also met up with Tom Kuhlman - who remembered me from leaving his session at the Annual Gathering last year (Doh!).

Tom - I didn't use Articulate! I'm working on that! Already told my managers to come see you.

I send lots of people to your Rapid eLearning Blog! Please forgive me :')

By the way - Tom's planning some cool community stuff around his blog. That should be really cool.

More Expo thoughts later. Gotta run and prep for the next session.

#ASTD09 Monday Keynote

Presentation: Monday Morning Keynote
Presenter: Tony Bingham, President ASTD

No internet in the big halls. Probably interferes with the audience polling system. Something I’ve never seen used before. Probably because I’ve never been to a professional conference this large.



Cameras, big fancy set (nice job on the capital BTW. Freeman does nice work.), sprung for the high end lighting rig with smartlights. Good stuff..

BTW – changing the hash tag to #ASTD09
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So the way they are using this…..
- They have a question slide.
- You have 10 seconds
- Press the button
- Will show answers
- Discuss.

They spent a lot of time collecting demographics as a warmup for using the device and the keynote. More interesting than watching someone babble.

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“Is that a light at the end of the tunnel….or is it a train?”

Informal learning and social learning 2.0
- We have a history of dancing around the subject
- If we DON’T respond or take action, you risk becoming irrelevant

Tony Karrer encourages companies to start adapting to the trend in informal learning. Otherwise, marginalized.

Our creative energies MUST INCLUDE getting our hands around informal learning.

If most of the learning is informal – shouldn’t you at least be involved?

This is going to alter the profession’s landscape.
- Key driver is the millenials. [or maybe the recognition that this has been going on all along – we are just now recognizing it because the technologies are cooler than books and cube-walking and more accessible than Unix, professional film editing equipment and C++]

Don Tapscott – Grown Up Digital

Net Gens largest generation ever. Oldest is 32.
- Size of the workforce – 162 million
- Millenials will make up 47% of workforce in 2014.

Tapscott says that the evidence is strong that they are the smartest generation ever – raw IQ scores, across race, income, regions.
- Think its cool to be smart
- See themselves as essential part
- 7 of 10 chose being smart over good looking

Net Gens approach work collaboratively
- Idea of management changing.

Bottom line – if you understand the Net Gens, you will understand the future and you will see HOW INSTITUTIONS NEED TO CHANGE TODAY.

Groundswell – Charles Li and John Bernoff. – you can live and thrive in this new environment
- 1 million viewers. Filmed Comcast tech who fell asleep who was waiting on phone for help from Comcast.

People are talking about your brand on MySpace, YouTube, etc.

You can’t tame torrent of people creating stuff.

People use technologies to get things they need from each other!

Why now?
- People – desire to connect
- Technology - interactivity
- Economics – online economics

Net Gens not want any other way!
- Freedom – esp. when and where want. Work and personal blur.
- Customization – used to being able to customize. Manage as individuals. Individualized learning. LOTS of feedback and dialog
- Transparency
- Integrity
- Collaboration – don’t care about climbing latter. Want challenging work.
- Entertainment – and make work fun too. Should be the same thing.
- Speed
- Innovation

TechCrunch – eBay (2006) 50% internet time. Used to be fun. MySpace, YouTube, Facebook now more “fun.”. eBay(2008) 1.5% internet time.
Does anyone think that formal learning will be what appeals to the Net Gens? No.
Is formal learning dead? No.
- Certification, Compliance, Deep Learning. Still need the structure.

Not that informal learning takes over everything. It’s a modernization of the learning function.
[or…it’s another set of tools in the toolkit!]

Princeton U – 70% of learning occurs from within the work environment (informal). 20% from feedback (mentors). 10% formal.
- Give special attention to the 70%
- Learning orgs, esp. We focus so much on the 10%, we’ve given up the other 90%
- If we don’t get into the high 70%, we become irrelevant

Most definitions of informal learning describe it by what it isn’t
- Learning that is informal (ha)
- Often people also combine social and informal.
- Yes social is an important component, but informal encompasses so much more.
- Also include search

Problem solving through linking minds. Our issues have become so complex and changing, it’s too much for one mind – VP, Booz, Allen, Hamilton

Social media connects information in the right time in the right way.

ASTD research study on informal learning
- 98% respondants said learning occurring to some extent. 2% to high extent
- People expect it to increase.
- Enhances to high extent
- Percentage of training budget to informal learning? 36% - no $$$$ (yikes!)
+ THIS MUST CHANGE

Do you think having learning function drive informal learning be good for you professionally?

Key impact area – knowledge retention from informal learning
- Gotta insure this knowledge is captured [we need to become Knowledge Managers!]

We have technology to get information in – but there still needs to be Quality review
- Make sure also that you capture which situations the stuff is good for
- Can catalog, search and locate subject matter experts
- Readily accessible.
- Good news – organizations DO see informal learning working.

Web 2.0 technologies are enablers.
- Support collaboration and informal learning.
- Provides incredible flexibility with how its implemented.

Organization spending on Web 2.0 will surge over next 5 years.
- 4.6 billion dollars annually.

People want to collaborate and they are investing in it.

What is happening in your organization?
- Current survey – 45% experimenting with them now. 35% not permitted.
- ASTD research report
+ Improved knowledge sharing
+ Fostering learning
+ Improve communication and collaboration
+ Find resources
+ Only small minority of companies using Web 2.0. Still not yet widely adopted.
+ 87% predict that will use more Web 2.0 in 3 years
+ C level – less than ½ fully understand RSS, mashups, social networking.
+ 95% indicate technology effective, but not super effective – more a function of lack of understanding
+ 59% lack of understanding the roadblock to implementation

How to start
- Use blogs to gather and share data
- Have effective search systems
- Integrate into culture
- Wiki gardeners

Informal learning can complement formal learning.
- Can now have access to formal courses AND informal tools and experts.
- Can also use to attract new work force and better collaborate
- Can also use to encourage and reward authorship

Driving Results through Social Networks – Cross and Thomas
- Organizations increasingly dealing with newcomers (may less than 1 year)
- US workers change jobs 10 times between 18 and 37
- More effective onboarding critical
- Biggest issue – jumpstart productivity
- Productivity lost due to learning curve – 2-5% total revenues. 8 weeks (clerical) to 20 weeks (professional) to 26 weeks (executives)
- No good – great systems for onboarding, lousy systems for retention

Can use informal learning for retention
- Help people feel connected at work
- Routine communication makes people feel more connected to organization

Web 2.0 not just for Net Gens but for everyone.

Jay Cross - Connections are everything!
- Easily accessible watercoolers

Steps to facilite informal learning
- Create and nurture communities of practice
- Create formal coaching and mentoring relationships (see attending / resident relationship)
- Create time for informal leraning
- Create spaces for workers to collaborate
- Create systems so that information is captured.

Get serious – Claire Schooley (Forrester)
- How do you conduct training now?
- Provide tools to find content easily
- Collaborate with business units to develop effective strategies
- Employee performance results as a measure of successful learning experiences
- Keep track of how people rate informal and formal content
- Establish rules for people who post content – but keep them minimal to encourage participation
+ No company sensitive info
+ Must have value for at least 1 other person

A lack of understanding #1 impediment for implementing technologies

#ASTD09 Day 1 Thoughts, Day 2 Prep



Happily found one batch of cushy chairs in this convention center. I have a fantastic view of the Starbucks. Thankfully, I'm a local, so I found the one caddy-corner to the convention center. MUCH smaller line :')

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That's another thing about being a local at a large conference. It's like being a commuter student at a large university. There are certain social things you miss out on because of other obligations at home. I know I will be lying on the floor sweating wishing I was drinking beer at the Dubliner with Cammy, Dave F and the rest. The things we do for better health. Sigh.......

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I was VERY impressed with the quality of yesterday's sessions. 2 of the 3 made real and successful efforts to engage the audience and make them participate in exercises.

Ms. Ogiso, in particular, surprised me with her ability to engage and control the audience - despite her very strong Japanese accent and the differnce in cultural background between her and the majority of the audience.

Why did her presentation work so well?
- Very focused exercises.
- Very tight time limits.
- Repetition. What the exercise is, how it will be done, the time limit, the purpose. Repeat before starting. Repeat twice afterwards.
- Debrief

The ITS tool itself struck me as a collection of re-packaged brainstorming techniques. Business consultants are good at repackaging ideas to make them sound complicated and new. That's why they make the big money.

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Dr. Kaplan's presentation followed a very similar pattern to Ms. Ogiso's
- Very focused exercises
- Very tight time limits
- Repetition / Introduction
- Debrief

The big additions here
- Colorful graphics (so tempting to make them zombies....)
- Physical activity. Mostly of the stand up/sit down variety. I had managed to scope a chair, so it wasn't that big a deal. The other 3 people I teamed with got quite a workout. :' )

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BTW - I did not take pictures of the workbook because I donated my copy to Stephen from Unilever UK.

Amazing to hear how people got into this industry. He used to be a professional BREWER! Changed fields when everything automated in the UK beer industry - wiping out 19% of the workforcce.

Rachel, one of our partners, asked if he still brews beer at home. His response reflects the curse of professionals who do fun stuff for a living everywhere:

Nah, I can never get the same quality at home. There are certain tools I had come to rely on that I just can't replicate. I'd rather drink out.


I ran into the same problem when I worked part time as a winery guide. My palate started getting picky and I started over-analyzing what I was drinking. Thankfully, I'm over it and will now happily drink anything better than Franzia (trust me, there are MUCH better box wines these days...).

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BTW - if there happen to be any ASTD folks from out of town reading this, here are Wendy's food recommendations.

Everything is out the Mount Vernon Square entrance. The L street entrance gets you into a sketchy neighborhood pretty fast.

If you walk a few blocks down 9th street - in the direction you exited the building
- Left on H street takes you to Capital City BBQ (serviceable if you are a BBQ hound)

- On your walk down 9th street, you will also see Oya (asian fusion) and Zatinya (nouveau Meditteranean). Jaleo is further down on 7th and E (Nouveau spanish). These are part of the Jose Andres collection of restaurants. A bit trendy-hipster, but awesome food and drinks. If you are on an expense account, go to any of these places.

- 7th and F Street takes you to Rosa Mexicano (highly recommend the Guac and Margaritas)

- If you are hankering for chain restaurants - cruise the strip between F and H street on 7th to get your fill of Chain restaurants.

- Out the Mount Vernon Square entrance and turn right. Follow K street to 1101 K you will see Brasserie Beck. Killer fries and a HUGE selection of belgian ale. For those into seafood - any of the mussel platters are a fantastic value and some of the best prepared mussels I've had anywhere.

Hope this helps......