Sunday, December 28, 2008
Game 4: Pathwords
Karyn Romeis is an evil enabler. There....I've said it on multiple platforms.
Is the game fun? Why? LOVE this game also. Make a path that equals a word. Combination of the find a word puzzle and tetris - two personal faves.
Wound up wasting an hour trying to get my score up. Because my friends are smarter than me. And, dangit, I want to be smart too!!!!
Do I want to play this repeatedly? Each segment is 5 minutes. Problem is....those 5 minute segments add up. And seeing that some friends have scores in the 4 digits is motivation for me to keep playing. 1 hour later, I am typing this (and still procrastinating from getting REAL work done).
What did I learn playing it? I have underestimated how motivating it is to play against other people. Even asynchronously. I am quietly practicing so that I can DOMINATE! Bwahahahahaha! (sadly, this may take me awhile.....)
What element(s) can I use when designing a game at work? I could incorporate the competition element into whatever I design. Show the scores of others. Create an unlimited "best score". Plus, build it so that if someone "games" the system, the effort they have expended still means something.