Wednesday, June 22, 2011

Friday, June 10, 2011

#iel11 New Blog Link


Hi Guys! I have added a link to the blog so you can read all of the posts I created for Innovations in eLearning 2011.

Or you can just go to the address below.
http://in-the-middle-of-the-curve.blogspot.com/search/label/iel11

Thank you all for your support, encouragement and awesome ideas during the conference.

Who knows, maybe I'll start blogging in this space more frequently.

#iel11 Blended Models for Learning

Presentation: Blended Models for Learning - Applications of Augmented Reality
Presenter: Kris Rockwell

Augmented Reality - "A live direct or indirect view of a physical, real-world environment whose elements are augmented by virtual computer-generated sensory input, such as sound or graphics."

Layers - looking through device w/ image of physical space overlay with a physical layer."
- Like heads-up display in airplane

Augmenting view of what is out in real world.

Roku's Reward (shown again)
- typically what think of with augmented reality

Augmented reality - also 1st down lines in football broadcasts
- 1st big implementation Boeing 777, augmented reality performance support

Folks still looking at handhelds with camera on other side.

Augmented - look at the codes and may get image / play pieces.

If you want to see what is going on in the industry - look at games
- iToy Sony and Sony Pets

Markers used to be pieces of paper - starting to be able to do more complex markers.
- Still need markers physically somewhere.

Nintendo 3DS demo (don't bother with sound)

Sony has fighting game that you can do anywhere. (?)

Limitation with markers - have to be somewhere. Can't take camera off it.

On-the-job performance support tools.

BMW Augmented Reality Glasses - performance support with all of the needed steps
- All of this is prototype
- Focus on performance support and steps. (I could use this for my car...)

Maintenance of Armored Personnel Carrier Turret - working system

We can also look forward to voice recognition.
- Can tie back to technical docs and drill down so all reference here.
- Recognizing shapes / pattern recognition

You know a technology is getting popular when marketers are using it.

Topps 3D live baseball cards

Augmented reality does NOT have to be 3d
- Doesn't have to be high end and fancy

User has phone, uses camera and looking at point of reference.
- ie look at building and get information about that area.
- When look at education - new step. We have the education available
+ the devices have geolocation
+ I can get info on that item. Useful info

Frequency 1550
- This was demoed on a feature phone.
- Students learning about medieval Amsterdam though GPS in phone
- Communicating back in classroom
- Made into game - could set up competition to disorganize the other group
- done by 7scenes.

Information relevant to where you are.

Layer (free app for iPhone)
- uses location if use Maps.
- There is actually a twitter feed and see who tweeting around you.

The Nokia 1100 - most popular cell phone in the world
- Inexpensive
- Not a ton of features
- Good battery life

Don't think necessarily look at expensive devices.
- Remember the folks without iPhones and Android
- They can still access augmented reality pieces
+ Ex. Public Record Pittsburgh - can get info through text message , SMS.
+ SMS, voice etc. Audio-pieces available.
+ Plan - get other locations and put up QR codes (this is also simple. Remember when this wasn't)

Content should be separate from devices. (separate discussion).

QR Codes - still pretty new in US. In Japan for years. We still have to remember to download a QR Code reader.
- You can do this with a QR Code and a web link. Not as fancy, but accessibility and gets the job done

Use geolocation on phone - ex. powerlines. Each power line location has GPS coordinate. Then can create overlay with impt information about that node.

AR Development tools
- Metaio Unify SDK

- Layar SDK - xml-based and free. On web. Will publish through app itself.

- QCAR SDK - also bridge with Unity engine (3d game engine) so can publish very complicated stuff.
+ Unity publishes on many platforms.
+ Ac

A Useful Conference Game

Stephen Martin (@smartinx) and I came up with this during the Innovations in eLearning Conference. Not necessarily because they did a bad job supplying power (they didn't) but because I have been to too many technology conferences where folks are fighting for the few power outlets in the ballrooms and meeting rooms.

How many technology conferences have you been to where you can't find an outlet and your battery is close to dead?

Conferences in older hotels or where they rented a very large ballroom cut into small rooms are notorious for this. Especially with the ever-increasing AV needs of presenters.

So what if you turned the hunt for electricity into a game?

As soon as I thought about this - I thought of my blogging mentor, Brent Schlenker. He's in the throes of final prep for mLearnCon, a conference I am sorry I won't be attending this year.
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The Game: Find the power outlet! (I'm sure we can come up with a snazzier name)

Basic rules
- Limited to the conference area
- Can include hallways
- Must be a live functional outlet (as in - can you actually use it to charge your computer)
- Outlets used by the hotel AV staff = 0 points
- More esoteric the outlet location - the more points :)

Ideas
- Hashtag
- Allow them to use cameras
- Maybe add clues to the power outlets ;)

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Brent thought this was hilarious.

I do too - but I also see this as a serious (and seriously useful) game.

At least there is a built in reward :)

I knew my events background would come in handy one day.

Thursday, June 09, 2011

#iel11 Mobile Learning for the Acquisition Workforce

Presentation: Mobile Learning for the Acquisition Workforce
Presenters: Rebecca Clark, Mark Oehlert, Roy Stiles

(came in 1/2 way through)

Not just mobile device - think about mobile people.

Took a step back - what are we trying to accomplish?
- What do we need to design to?
- When look at mobile - went back to web sites
- setup for app development gave them a chance to really look at strategy and tactics for mobile learning

You will have a hard time making your content perfect for all devices.

Existing Asserts and Systems
- Asked the workforce - what do you REALLY want to see

Leave aside device discussion entirely - what do you want the user to get out of it?
- How will they interact?

Phone - ability to do audio
- But we think about - how do we get more text on the screen?
- How are they already using the device?

What tools are your users using?
- Is there standardization? Probably not.
- Where are they accessing the information?
- You may need to set requirements, especially initially

Can create content downloaded to device - get info to user where they do not necessarily need to be online - why HTML5 can be very powerful.

Lessons learned - just get in the game / get started.
- Don't discount the free and very small projects.
+ Example - Wordpress. Esp. mobile templates which are automatic.
+ You can use Wordpress as a website.

Sometimes - your org does not NEED best in class tools. What fits best in your environment?

Don't underestimate Camtasia and other cheap applications that can work in your device.
- YouTube - successful in any device. Leverage that. Also good for leading edge.
- Facebook - take advantage of that mobile interface (groups and can use as portal)

(audience) But what about the demand?
- YouTube now has record now button. (hmm...may need to try this)
- Mark O doing a survey - what technologies are you using? How many want to access DAU content on mobile device? 70% no - but could see that 75% with smartphones DID.
+ Now can ask workforce, how many have smartphones?

(oooh - found the record from webcam button under Upload in YouTube)

We don't want to underestimate the change of mobile.
- Put content out there in anticipation of demand
- We are within a year or two of desktop becoming less important and mobile dominating.

We KNOW the demand is coming. Shifting to a mobile devices.

Please do not put entire courses with next buttons in mobile environment

Allow people to discover along the way.

Focus on systems, learning products and tools.
- eventually will be coming up with standards, processes and checklists. But still in experimentation stage.

Existing Systems - how do we approach them?
- Did complete inventory of resources (back end, front end and infrastructure) available.
- What has been distributed to the environment
- Talked to vendors - when are you developing mobile interface?
+ Let the vendors do the work.
+ Of course, lots talking "next spring"

Not every part of every system needs to have content pushed to mobile.

Came up with developing mobile portal. Auto redirect from phone.
- Content from original site + add to push content depending on category
- Under design now
- Goal: don't have to remember 15 different URLs.

User interface (and all aspects) incredibly important
- Mobile Web Guidelines
+ If have mobile site - users come. Don't like, will leave and NEVER return.
+ Has to be functional.

Developing Assets
- DAU tends to create long monster courses (30-40 hour courses)
+ 40 hours of mobile delivery not going to work.
- Focusing on performance support, job aids, lessons learned etc

Everyone learning it's not smart to re-create the same thing for a mobile device.

When people learning with devices - they are NOT necessarily at their desks.
- Can do straight audio so may not need to look at device

Focus on smaller projects

Get with folks - what content do you want to put up and will be useful.

Think about - is it appropriate for mobile? Useful? Help at point of need?

Storyboard and look on screen. If it doesn't work - then re-evaluate.
- May be a lot of redesign and changing assumptions as you work. Finding whether it should be native vs. web? How does it look? Can you shrink it?

Performance support tools - what tools can we use to augment a classroom that they can also use in the field.
- "Train the way you fight"

If the tool changes - change the process.
Looking for synergies between training and real life.
Require some predictive ability and determining bang for buck.

Great thing about mobile - cheaper than some other products
- Can create more little products
- Can discard rapidly when out of date
- Opens door to reduce cost of courseware maintenance
- This is how things are working out in real world

ISD / SME - wanted pre-work
- Created podcast with other key stakeholders
- Deliver to students - but too long and in audio and say acronym once, won't remember it. Need to spell out the acronyms
- The students retained a lot more when use pre-mobile work seemed to retain more
- Remember - all audio podcasts

Tools and Applications
- Koala and Foursquare - location-based apps
+ Can create locations and attach notes.
+ With the notes - can send important information
- Cinch - audio-tweet. Long enough to get point across. To web page then twitter.
+ Reminders to people
- Apps for video and pictures

Mobile phones to loop in sales teams - take pictures of it and post. Within minutes, everyone can see displays.
- Get info, reconfigure how go forward.

When looking at applications for deployment - do NOT confuse value with activity

We defined the course as activity AND value.
- What is going to be valuable at the point of performance?
- Go ask them!!!!

Metric - what impacts your end user
- Esp mobile device is PERSONAL to user.
- You are working in their personal space. Honor that.

Look at existing space.
- Think as capability.
- Think as ways of delivering value.

#iel11 Sustaining Quality in Faculty Training

(Sessions started with discussion of why they are still using paper surveys. Didn't think that was particularly fair to the presenter. Just saying....)
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Presentation: Sustaining Quality in Faculty Training
Presenter: Dr. Judith Bayless

What is quality anyway? How a customer experiences a result of a service or product.
- Risk exchange between provider and customer / constituent
- Risk measured by perception of value of spending energy on the service or product

Struggling with communicating the value of faculty training exercise back to the organization.
- Ecosystem may be the metaphor going for.

There is a different philosophical way of looking at quality - not straight financial.

Ecosystem- interchange of energy among inter-related parts
- Quality - willingness to exchange energy

The ULTIMATE constituent of the faculty training is the student
- What are the unintended consequences of the training
- How are we tracking the consequences - intended and unintended

IN ecosystem - we survive by sensorial input.
- touch, sight, etc

Their program - they teach SMEs how to become trainers / teachers.
- Need to show competency alignments
- Have 100-400 series courses (like Universities), but it is mapped to different competencies vs. novice to expert
- First couple of years - tend to be teaching. THEN curriculum development.

(lots of talk about faculty hiring and how DAU Faculty Training structured - moving to another session)

#iel11 Mobile Technology's Impact on Learning

Public service announcement: Below is the link to Karl Kapp's presentation resources. Enjoy.
http://www.kaplaneduneering.com/kappnotes/index.php/2011/06/resource-for-my-presentation-at-innovations-in-e-learning-symposium/


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Presentation: Mobile Technology's Impact on Learning
Presenter: Tim Bajarin

Technology in Learning - have to dedicate 20 hours per week to keep up in just mobile space.
- Pace of change tough for a technologist.

Jobs understood - his job is to simplify technology

Kids adapt to technology very fast.
- It's part of who they are and what do. Apply to day
- Mobility key component to that

Evolution of the computer (seen in mainframe/server, same cycle mini, same cycle desktops
- Golden Age
- Standard Platform
- Buildup of compatible hw
- Value shift to sw
- Value shift to services

We are at golden age with mobile.
- but currently no standard platform, compatible hw, sw, or services
- Unique opportunities

If you look across devices - multiple op system, multiple applications, no consistency
- Fight between the major platforms
- Right now - Apple will be dominant (iOS), Google (android/Chrome) will be important 2nd
- MS and Nokia - warning: Windows 8 mobile not as well done as Apple's but will be competitive
+ Can take touch API and put on education sw to make work better. Why high in the horse race

Normally - will see with ONE sw standard. MOst likely will have to live with 3 in mobile environment

Enabling next generation mobility
- Increasing CPU power
- Cloud-based apps and services
- Advances in batteries and miniaturization

Movement towards low-voltage is driving improvements in mobility.
- Power devices that run at 2 GHz, but getting close to using sub 1 watt power.
- Major implications for battery life

Tablets - greatest interest in education
- Creating new learning possibilities
- Think about the slate tablets. iPad kinda evolved from that.
+ iPad will (is) be the definer in the market

Tablets - content consumption vs. content creation
- Lean back = content consumption
+ 80% of all computer usage content consumption (browsing, reading, video, music, researching, etc)
- Lean forward = content creation

Can go to mobility device - emphasize content consumption
- In context of learning experience. Before - kid to college, laptop.
- Now - kids buying all in 1 PC OR large laptop that never leaves room and netbook or tablet for class.

iPad in Education

(OK - then I thought about the Lean Back song. Maybe I shouldn't drink so much caffeine at a conference)

Did not find similar example for Android.

Apple side has a huge lead in education (they did in early education too. Remember when it was Macs in the classroom?)

In 2014, Apple will still dominate tablets
- Apple has 2 year lead over competition
- $60 billion in competition
- Volume pre-purchase of component
- World-class supply chain
- Best SW Developer kit
- Attention to detail
- iCloud
+ This is going to cause a level of stickiness to products that we don't understand yet.
+ This will make the user experience far superior to what is out there right now (ie - google should be afraid)

iPads strongest platform for seeing results - as reported by educators

On Android side, lots of diversity

Windows - some devices in 2012 with Windows 8
- Windows on ARM processor will be a big deal. Will force price points of Windows laptops and tablets down.

Mobile eLearning - eventually device independent?
- Student uses own preferred digital device. Use on or off line
- In web-based side of world (HTML5 / HTML6) - able to run locally an app.
+ Video encoder/decoder built in (no separate Flash install)
+ Why Jobs made such a stink about Adobe Flash.
- Right now, we still don't have ubiquitous connectivity.
+ Why we still need to install locally on device

Most SW developers moving to HTML 5 (I think forced by lack of iPad / iPod Flash capabilities)

We need to get tablets.
- Have to use one to understand impact on market
- This is the first footprint where see the breakthroughs
- Tablets are a mobile screen.
- Why important? There is nothing magic in the hardware. Everything is in the software.
- These tools are a vehicle to deliver - apps and web
- Like bigger screen - eyes getting older. Easier to read and view.
+ Your screen to information

We are eventually going to have a bunch of screens in our digital lifestyle.
- Off = blanks.
- We already have screens in cars, refrigerator (some have velcro on ipad, then on cabinets, fridge etc. to post places.)

Your hardware is almost meaningless!

The value is in software and services.

We have to get through these days of "big boom" and device variety.

Eventually - value to the cloud.

The tablet will be how we define the next 20 years of computing.

Apple has such a jump on software and services, others having a hard time matching / leading

Also - this is what the kids are looking at.
(computer died mid way through)

Now beginning to see hybrid slider with keyboards (Bluestacks - Android on Win 8)
- Still want keyboard for content creation

Future of screen technology 2014 (similar to what we saw with Corning. Just another version of our dystopian future. The question - do I really want to be that distracted brushing my teeth?)

Biggest nut to crack in short term
- eRead screen (like Kindle) to LED screen
- Prototypes on market, but not ready yet

2nd biggest nut - sharing data

The technology doesn't sit still.

There is a sea change.
- Mobility + wireless = change in how people use technology to learn, work and play

Who will be the biggest winners and losers?

Secure SMS architecture between devices - ramifications for RIM enormous.
- No pushback from carriers, but wiped out carriers charge for SMS.
- iOS device - guess what, can't charge for SMS anymore for those devices

Steve took shot at hard drive and SMS industries in way we haven't seen in ages.

New category - ultrabooks (last week)
- 50% of laptops will look like Macbook Air
- Whole new level of mobility
- Further dependence on cloud and web

Think of significant movement in voice interfaces in a few years.
- More voice navigation and voice to text.
- Also have some safety issues

Future for desktops
- 1.5 years ago - laptops outsell desktops and declining.
- All in one desktop now stabilize desktop sales (families)
- What finding in homes, parents buying all in ones or large laptops. Becomes home information center.
- Netbooks - parents buy netbooks for kids to keep them from dominating time on desktop. Netbooks now decreasing because being replaced by tablets.

Desktops viable in corporate due to applications.

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They see stuff very far in advanced. Easy to predict if you have seen the very early prototypes.

Surprises in consumer adoption cycles
- No one saw netbooks. They are/were horrible. (please see me trying to type on this thing that I'm using and how my stupid mouse keeps moving on me)

The next big user interface - voice.
- Nuance (Dragon Naturally Speaking), Intel